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<blockquote data-quote="Herremann the Wise" data-source="post: 5891715" data-attributes="member: 11300"><p>Or maybe my version and modules and your version and modules would be different and D&D Next gets to be for both of us; I think that's the idea isn't it?</p><p></p><p>The concept was first broached in White Dwarf 6. by Roger Musson (as much as Gary didn't like it) and since then has seen sporadic attention with the 3e Arcana Unearthed you mention, a slightly more involved treatment in Pathfinder as well as a couple of other instances. Fantasy Craft was built around the concept and if you ever get to playing that, I think it fair enough to say from my own experience that it works and works well.</p><p></p><p>However, what I wrote above has several interesting things going for it in terms of it "being" D&D:</p><p>- It not only preserves the identity and definition of hit points used in D&D, it allows the full exploration of the concept so that things like warlord hit point replenishing actually makes sense.</p><p>- It is a variant that has been talked about by a large group of D&D players and has already been officially supported as you identify.</p><p>- The previous two editions 3e and 4e have already had two trackable resources representing "health": lethal damage/non-lethal damage and hit points/healing surges. [Actually 3e has several as it includes negative levels as well.]</p><p></p><p>And if you squint when you look at 4e by increasing a character's number of healing surges, limit their rate of replenishment and call them wound points you are almost all the way there in matching the ideas in my original post. And so perhaps it is NOT quite as far-fetched as you imply and at the very least, I would expect a "module" to work along these lines.</p><p></p><p>And by the way, please don't feel the need to inform me that maybe D&D Next isn't the game for me based upon a single post and idea. I'm sure I'm more than capable of working such things out for myself when they release the playtest and I get to try it out with my group.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5891715, member: 11300"] Or maybe my version and modules and your version and modules would be different and D&D Next gets to be for both of us; I think that's the idea isn't it? The concept was first broached in White Dwarf 6. by Roger Musson (as much as Gary didn't like it) and since then has seen sporadic attention with the 3e Arcana Unearthed you mention, a slightly more involved treatment in Pathfinder as well as a couple of other instances. Fantasy Craft was built around the concept and if you ever get to playing that, I think it fair enough to say from my own experience that it works and works well. However, what I wrote above has several interesting things going for it in terms of it "being" D&D: - It not only preserves the identity and definition of hit points used in D&D, it allows the full exploration of the concept so that things like warlord hit point replenishing actually makes sense. - It is a variant that has been talked about by a large group of D&D players and has already been officially supported as you identify. - The previous two editions 3e and 4e have already had two trackable resources representing "health": lethal damage/non-lethal damage and hit points/healing surges. [Actually 3e has several as it includes negative levels as well.] And if you squint when you look at 4e by increasing a character's number of healing surges, limit their rate of replenishment and call them wound points you are almost all the way there in matching the ideas in my original post. And so perhaps it is NOT quite as far-fetched as you imply and at the very least, I would expect a "module" to work along these lines. And by the way, please don't feel the need to inform me that maybe D&D Next isn't the game for me based upon a single post and idea. I'm sure I'm more than capable of working such things out for myself when they release the playtest and I get to try it out with my group. Best Regards Herremann the Wise [/QUOTE]
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