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Blog: Resilient Heroes
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<blockquote data-quote="Mattachine" data-source="post: 5891759" data-attributes="member: 6678226"><p>I think self-healing is a must, and I love Second Wind.</p><p>I run a 4e game, and like the system, but I don't think "healing surges" are presented very well. I like how the work mechanically, but dislike the fluff around them. </p><p></p><p>I have also run a game using the Reserve Point system presented in the 3.5 Unearthed Arcana. I liked it, but the players often made mistakes shuffling numbers between the two columns--minor errors, omissions, and so forth. I liked how the Reserve Point system is presented, but didn't like how it behaved in game.</p><p></p><p></p><p>I want some type of self-healing to remain in game, and I definitely want to keep Second Wind as a way to heal x% of your own hit points. After that, I could support just about any other system.</p></blockquote><p></p>
[QUOTE="Mattachine, post: 5891759, member: 6678226"] I think self-healing is a must, and I love Second Wind. I run a 4e game, and like the system, but I don't think "healing surges" are presented very well. I like how the work mechanically, but dislike the fluff around them. I have also run a game using the Reserve Point system presented in the 3.5 Unearthed Arcana. I liked it, but the players often made mistakes shuffling numbers between the two columns--minor errors, omissions, and so forth. I liked how the Reserve Point system is presented, but didn't like how it behaved in game. I want some type of self-healing to remain in game, and I definitely want to keep Second Wind as a way to heal x% of your own hit points. After that, I could support just about any other system. [/QUOTE]
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