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<blockquote data-quote="Ahnehnois" data-source="post: 5891781" data-attributes="member: 17106"><p>Yes, I've been using it for years.</p><p></p><p>The rules are incomplete and require some interpretations, and I have also made changes. The changes mostly revolve around magical healing and trying to make it more difficult, and dying and trying to make that more difficult, and trying to make the math work on crits.</p><p></p><p>My observation is that vp/wp is much, much more tactically interesting and gives a much better sense of verisimilitude than hit points do. I would never go back. I don't think that wound damage itself is detailed enough, but it's a huge step in the right direction. I've piloted a true injury system for non-D&D d20 games-very abstract but again a step in the right direction. But implementing it in the current D&D skeleton would be a lot of work for me (and a lot of thinking for my players) that I am unlikely to do. Now, if 5e could make this process easier, then it would have my attention...</p><p></p><p>How popular is it? No way to know. It gets brought up on these forums a lot (more frequently than any of the other hp variants from UA or elsewhere in my observation). UA has been a very popular book in general, and emphasizes the philosophy of "play your way". It's also one of the few noncore books in the SRD. It seems to be relatively popular, but I have no way of assessing what gets played in everyone's home games.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5891781, member: 17106"] Yes, I've been using it for years. The rules are incomplete and require some interpretations, and I have also made changes. The changes mostly revolve around magical healing and trying to make it more difficult, and dying and trying to make that more difficult, and trying to make the math work on crits. My observation is that vp/wp is much, much more tactically interesting and gives a much better sense of verisimilitude than hit points do. I would never go back. I don't think that wound damage itself is detailed enough, but it's a huge step in the right direction. I've piloted a true injury system for non-D&D d20 games-very abstract but again a step in the right direction. But implementing it in the current D&D skeleton would be a lot of work for me (and a lot of thinking for my players) that I am unlikely to do. Now, if 5e could make this process easier, then it would have my attention... How popular is it? No way to know. It gets brought up on these forums a lot (more frequently than any of the other hp variants from UA or elsewhere in my observation). UA has been a very popular book in general, and emphasizes the philosophy of "play your way". It's also one of the few noncore books in the SRD. It seems to be relatively popular, but I have no way of assessing what gets played in everyone's home games. [/QUOTE]
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