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Blog: Resilient Heroes
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<blockquote data-quote="Naszir" data-source="post: 5891945" data-attributes="member: 55043"><p>If hit points are a mashup of actual physical damage, fatigue, luck, skill etc why can't some of those hit points come back at the end of a short rest. No need for surges. Each character automatically regains a portion (say 1/2 of the damage taken from the pervious encounter), but only a portion because most of the physcial damage sticks around. The portion regained represents the breather your character is taken to recover from the fatigue of the last battle, it represents the fact that the body can ignore/recover from some of the minor bumps and bruises and that luck happens from encounter to encounter and is not a continually depleted resource.</p><p></p><p>Instead of just subtracting damage from your hit point total you track damage along side your hit points. Once your damage equals your hit point total your character is unconcious/dying. So when you take damage from an encounter some of that damage is recovered after the encounter is over without having to track surges.</p></blockquote><p></p>
[QUOTE="Naszir, post: 5891945, member: 55043"] If hit points are a mashup of actual physical damage, fatigue, luck, skill etc why can't some of those hit points come back at the end of a short rest. No need for surges. Each character automatically regains a portion (say 1/2 of the damage taken from the pervious encounter), but only a portion because most of the physcial damage sticks around. The portion regained represents the breather your character is taken to recover from the fatigue of the last battle, it represents the fact that the body can ignore/recover from some of the minor bumps and bruises and that luck happens from encounter to encounter and is not a continually depleted resource. Instead of just subtracting damage from your hit point total you track damage along side your hit points. Once your damage equals your hit point total your character is unconcious/dying. So when you take damage from an encounter some of that damage is recovered after the encounter is over without having to track surges. [/QUOTE]
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