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<blockquote data-quote="gweinel" data-source="post: 5892083" data-attributes="member: 2165"><p>As a previous poster said i think this article is very relevant with the departure of Monte. I suspect that the healing surge subject - which is very popular game feature at least in the wizards's forums - would find more support to the 4e funs, being ultimetly a goodwill gesture to them saying "don't worry, we are hearing what you say and we gonna have a version of your beloved healing surges". </p><p>I have not solid facts for this but this is my intuition...</p><p></p><p>Turning to the essence of the article, i will talk about my experience with this feature. Me and my gaming found that healing surges and the way healing was working was probably the most repulsive element of 4e. It was too pc gamey in nature with constant high and lows and ultimately destroying our gaming immersion. The worst thing was that this game feature was way too hardcoded to game system and you could not just abolish it without making constant modifications. The healing system was both tied to the power system and to the combats/day system. That led to play a game that didn't suit us. Right now we have droped 4e after almost 4 years of constant playing. It is not the only reason but one of the major ones.</p><p></p><p>For me and i think for my gaming group the healing should be tied with the magical healing (like the clerical. druidical, bardish healing of 3e) and to a very limited (in comparison with the magical) form of natural healing through the heal skill. Heal checks could heal few hit points after a combat. Surely these hit points should be fewer than the healing spell of the same level. </p><p></p><p>Any way of healing (and actually any game feature) that resembles a pc game would be a huge disapointment for me and for my group and probably a reason to not invest to the new iteration of the game...</p></blockquote><p></p>
[QUOTE="gweinel, post: 5892083, member: 2165"] As a previous poster said i think this article is very relevant with the departure of Monte. I suspect that the healing surge subject - which is very popular game feature at least in the wizards's forums - would find more support to the 4e funs, being ultimetly a goodwill gesture to them saying "don't worry, we are hearing what you say and we gonna have a version of your beloved healing surges". I have not solid facts for this but this is my intuition... Turning to the essence of the article, i will talk about my experience with this feature. Me and my gaming found that healing surges and the way healing was working was probably the most repulsive element of 4e. It was too pc gamey in nature with constant high and lows and ultimately destroying our gaming immersion. The worst thing was that this game feature was way too hardcoded to game system and you could not just abolish it without making constant modifications. The healing system was both tied to the power system and to the combats/day system. That led to play a game that didn't suit us. Right now we have droped 4e after almost 4 years of constant playing. It is not the only reason but one of the major ones. For me and i think for my gaming group the healing should be tied with the magical healing (like the clerical. druidical, bardish healing of 3e) and to a very limited (in comparison with the magical) form of natural healing through the heal skill. Heal checks could heal few hit points after a combat. Surely these hit points should be fewer than the healing spell of the same level. Any way of healing (and actually any game feature) that resembles a pc game would be a huge disapointment for me and for my group and probably a reason to not invest to the new iteration of the game... [/QUOTE]
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