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Blog: Resilient Heroes
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<blockquote data-quote="I'm A Banana" data-source="post: 5892487" data-attributes="member: 2067"><p>That's not really a problem for very many people, I think. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Without surges, you have a simple scenario where you take damage that doesn't really affect you much mechanically until you take that last bit, which can render you unconscious.</p><p></p><p>HP in this scenario represent both physical ability and luck and other things, but there is a definite point at which they turn from one to the other: when you get knocked out, that was DEFINITELY a physical blow.</p><p></p><p>Unless you use surges, in which case maybe it wasn't, if the combat ends. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>FWIW, I do like the "bloodied" distinction as a particular "Oh no, I am taking some damage here, guys!" trigger. It's a nice ping before you're unconscious that something is actually happening to you, even if not much is mechanically tied to it. It helps folks pay attention.</p><p></p><p>VP/WP is an interesting system, and I wouldn't count it out entirely, period, but it is an unnecessary complication for a lot of players who are just fine with regular ol' HP.</p><p></p><p>At least 'till surges come along and make the whole thing a little senseless.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5892487, member: 2067"] That's not really a problem for very many people, I think. ;) Without surges, you have a simple scenario where you take damage that doesn't really affect you much mechanically until you take that last bit, which can render you unconscious. HP in this scenario represent both physical ability and luck and other things, but there is a definite point at which they turn from one to the other: when you get knocked out, that was DEFINITELY a physical blow. Unless you use surges, in which case maybe it wasn't, if the combat ends. ;) FWIW, I do like the "bloodied" distinction as a particular "Oh no, I am taking some damage here, guys!" trigger. It's a nice ping before you're unconscious that something is actually happening to you, even if not much is mechanically tied to it. It helps folks pay attention. VP/WP is an interesting system, and I wouldn't count it out entirely, period, but it is an unnecessary complication for a lot of players who are just fine with regular ol' HP. At least 'till surges come along and make the whole thing a little senseless. [/QUOTE]
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