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*Pathfinder & Starfinder
Blog: Sneak Attack Vs. Backstab 3/28/12
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<blockquote data-quote="Dausuul" data-source="post: 5864843" data-attributes="member: 58197"><p>I voted "have to see it in play." But honestly, I'm not really clear on what the problem is that this proposal fixes. "Non-rogues don't get sneak attack" has never struck me as a big issue in D&D. You have a bonus to hit unaware enemies, which seems fine to me.</p><p></p><p>What I would like is a move away from the Flanking Rogue. In 3E and 4E, rogues follow one simple dictum: Thou Shalt Flank With The Fighter. You stick close to the fighter, flank the enemy, and sneak attack every round. You <em>can</em> sneak attack by, y'know, <strong>sneaking</strong>, but nobody does that. Maybe you do a little out-of-combat sneaking to set yourself up for the first round, but once the fight begins, stealth goes out the window.</p><p></p><p>I would very much prefer to see the rogue follow a different paradigm, more like the AD&D backstab, where you actually sneak up on the enemy. My ideal rogue combat model would be to spend a couple of rounds maneuvering to get into position, then deliver a devastating attack on a key target--a spellcaster, a leader, whatever--quite possibly a one-shot kill. After that, you dance around the edges of the fight striking where you can.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5864843, member: 58197"] I voted "have to see it in play." But honestly, I'm not really clear on what the problem is that this proposal fixes. "Non-rogues don't get sneak attack" has never struck me as a big issue in D&D. You have a bonus to hit unaware enemies, which seems fine to me. What I would like is a move away from the Flanking Rogue. In 3E and 4E, rogues follow one simple dictum: Thou Shalt Flank With The Fighter. You stick close to the fighter, flank the enemy, and sneak attack every round. You [I]can[/I] sneak attack by, y'know, [B]sneaking[/B], but nobody does that. Maybe you do a little out-of-combat sneaking to set yourself up for the first round, but once the fight begins, stealth goes out the window. I would very much prefer to see the rogue follow a different paradigm, more like the AD&D backstab, where you actually sneak up on the enemy. My ideal rogue combat model would be to spend a couple of rounds maneuvering to get into position, then deliver a devastating attack on a key target--a spellcaster, a leader, whatever--quite possibly a one-shot kill. After that, you dance around the edges of the fight striking where you can. [/QUOTE]
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