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*Pathfinder & Starfinder
Blog: Sneak Attack Vs. Backstab 3/28/12
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<blockquote data-quote="Sunseeker" data-source="post: 5864949"><p>I have no problem with sneak attack bonuses as they were.</p><p></p><p>I agree that all classes should be able to gain special(but different) benefits for having [combat] advantage.</p><p></p><p>I like the idea of trading advantage bonuses for special <em>extra</em> bonuses, but feel that just having advantage on it's own should be more interesting for everyone than it already is.</p><p></p><p>Special Rogue Training things should fill a lot of roles, in addition to pumping up sneak-attack damage. But I'd rather see <em>changes</em> to die types or special effects rather than simply increasing the number as the <strong>primary</strong> use of these features.</p><p></p><p>Of all the classes out there that need revision, I think rogues simply aren't one of them. They have a lot of features, they deal a lot of damage, and have a lot of skills. Fighters could take some pointers. Diversity in features is great, but forcing players to choose between being good in combat and being good outside of combat in a game that <em>ideally</em> has both parts roughly equal is not a fair choice.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5864949"] I have no problem with sneak attack bonuses as they were. I agree that all classes should be able to gain special(but different) benefits for having [combat] advantage. I like the idea of trading advantage bonuses for special [I]extra[/I] bonuses, but feel that just having advantage on it's own should be more interesting for everyone than it already is. Special Rogue Training things should fill a lot of roles, in addition to pumping up sneak-attack damage. But I'd rather see [I]changes[/I] to die types or special effects rather than simply increasing the number as the [B]primary[/B] use of these features. Of all the classes out there that need revision, I think rogues simply aren't one of them. They have a lot of features, they deal a lot of damage, and have a lot of skills. Fighters could take some pointers. Diversity in features is great, but forcing players to choose between being good in combat and being good outside of combat in a game that [I]ideally[/I] has both parts roughly equal is not a fair choice. [/QUOTE]
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Blog: Sneak Attack Vs. Backstab 3/28/12
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