Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Blog: Sneak Attack Vs. Backstab 3/28/12
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GnomeWorks" data-source="post: 5867221" data-attributes="member: 162"><p>What is a combat-focused mage but, essentially, a fighter with a different approach to combat?</p><p></p><p></p><p></p><p>I'll tend to agree with this. However there has to be a trade-off. Like I said, the base fighter - again, using your metrics - should be 100/0/0, and modifications to gain other things (be it through multiclassing or packages or whatever you want to call them) lose something from that "100" and put it elsewhere.</p><p></p><p></p><p></p><p>It doesn't have to. You seem to be arguing against one particular take on multiclassing. I'll agree that 3.5 multiclassing did encourage extreme system mastery, but it doesn't have to be that way.</p><p></p><p></p><p></p><p>You seem really insistent on the idea of class as a strait-jacket. That baffles me.</p><p></p><p>If you view classes as things you invest in, rather than as things that define you, your issue goes away. If you want to be all gung-ho about combat, just be a fighter - chances are good you weren't going to be interested in the other aspects anyway, if you do that.</p><p></p><p></p><p></p><p>You need to chill, man.</p><p></p><p>I'm sorry if I misread what you wrote, but you don't need to be a prick about it. It's not my intent here to misinterpret and argue with strawmen. </p><p></p><p></p><p></p><p>This only matters if you view class as a strait-jacket. I'd argue that it shouldn't be as such.</p><p></p><p></p><p></p><p>I can see where you are coming from, but this still just seems unnecessary and muddies the waters a lot between classes.</p><p></p><p></p><p></p><p>Funny. Sounds a lot like 3.5 to me.</p><p></p><p></p><p></p><p>Again, you seem to be assuming a rather specific take on multiclassing and what it means to take levels in a class.</p><p></p><p>Classes are archetypes. Archetypes basically are charicatures, at their most basic level. I don't see anything wrong with this sort of take on them.</p><p></p><p></p><p></p><p>Here, let me put it out in the open for you: I hate classes. I think they are utterly ridiculous strait-jackets, even as open as they can be when you involve multiclassing and themes and all these other fiddly bits DDN seems to be introducing. Mechanically-convenient packages, yes, but their existence is unnecessary and, in my mind, conceptually-limiting for players of the game.</p><p></p><p>However, D&D has them, and they're not going away. I'm sorry that we know next to nothing about the assassin, but it seems a reasonable place to put the face-stabbing aspects of the rogue.</p><p></p><p></p><p></p><p>Why are we assuming well-rounded characters? That seems to be silly - why should we assume that people want to play characters capable in multiple areas? It's easier to make the baseline assumption that a class is good at X, and next to useless at anything else. Make multiclassing clean, simple, and effective, and then you can build characters that have a variety of good at X, by taking differing number of levels in the class.</p><p></p><p>You don't ask the English major questions about Physics. You don't ask the Philosophy major questions about Computer Science. When you focus on something, you sacrifice the ability to focus on other things. If you want well-rounded, you give up mastery. The fighter who has been a fighter all his life will deal with combat situations like nothing, but will have little ability elsewhere because <strong>he has spent all his time training to learn how to fight</strong>. If you want to expand outside of fighting, you invest in a class other than fighter.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 5867221, member: 162"] What is a combat-focused mage but, essentially, a fighter with a different approach to combat? I'll tend to agree with this. However there has to be a trade-off. Like I said, the base fighter - again, using your metrics - should be 100/0/0, and modifications to gain other things (be it through multiclassing or packages or whatever you want to call them) lose something from that "100" and put it elsewhere. It doesn't have to. You seem to be arguing against one particular take on multiclassing. I'll agree that 3.5 multiclassing did encourage extreme system mastery, but it doesn't have to be that way. You seem really insistent on the idea of class as a strait-jacket. That baffles me. If you view classes as things you invest in, rather than as things that define you, your issue goes away. If you want to be all gung-ho about combat, just be a fighter - chances are good you weren't going to be interested in the other aspects anyway, if you do that. You need to chill, man. I'm sorry if I misread what you wrote, but you don't need to be a prick about it. It's not my intent here to misinterpret and argue with strawmen. This only matters if you view class as a strait-jacket. I'd argue that it shouldn't be as such. I can see where you are coming from, but this still just seems unnecessary and muddies the waters a lot between classes. Funny. Sounds a lot like 3.5 to me. Again, you seem to be assuming a rather specific take on multiclassing and what it means to take levels in a class. Classes are archetypes. Archetypes basically are charicatures, at their most basic level. I don't see anything wrong with this sort of take on them. Here, let me put it out in the open for you: I hate classes. I think they are utterly ridiculous strait-jackets, even as open as they can be when you involve multiclassing and themes and all these other fiddly bits DDN seems to be introducing. Mechanically-convenient packages, yes, but their existence is unnecessary and, in my mind, conceptually-limiting for players of the game. However, D&D has them, and they're not going away. I'm sorry that we know next to nothing about the assassin, but it seems a reasonable place to put the face-stabbing aspects of the rogue. Why are we assuming well-rounded characters? That seems to be silly - why should we assume that people want to play characters capable in multiple areas? It's easier to make the baseline assumption that a class is good at X, and next to useless at anything else. Make multiclassing clean, simple, and effective, and then you can build characters that have a variety of good at X, by taking differing number of levels in the class. You don't ask the English major questions about Physics. You don't ask the Philosophy major questions about Computer Science. When you focus on something, you sacrifice the ability to focus on other things. If you want well-rounded, you give up mastery. The fighter who has been a fighter all his life will deal with combat situations like nothing, but will have little ability elsewhere because [b]he has spent all his time training to learn how to fight[/b]. If you want to expand outside of fighting, you invest in a class other than fighter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Blog: Sneak Attack Vs. Backstab 3/28/12
Top