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Blood and Brains: The Zombie Hunter's Guide
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<blockquote data-quote="Messageboard Golem" data-source="post: 2011396" data-attributes="member: 18387"><p>After reading the initial section of the Blood and Brains Modern D20 supplement, I immediatly recalled some of the B movies I watched when I was younger, like night of the living dead. After finishing reading the supplement, I was left with the same feeling. This supplement should be enjoyable by all who enjoy a bit of horror, that is very much tongue in cheek.</p><p> The theme of the content of the supplement works well. You are given plenty of options for chreating characters, designing encounters, and running a very fun campaign. Don't mistake this for Ravenloth however. This is very much about tongue in cheek humor. A good example is that in Ravenloth, you slay a 100 zombies, and get ready for the master of the domain to come kick your ass. In Blood and Brains, you kill the 100 zombies, swig a beer, kiss the b movie screen queen next to you, and go back to your y-mart job the next day. </p><p> The other highlight of the supplement in my eyes was the madness system. I most games I play we make a horror check, and we are stunned, go running out the room etc. Nothing ever seemed to well defined. The madness system works very well with the horror aspects of the supplement, giving GM's and players some fun options for how their characters react to a constant undead menace in their lives.</p><p> That being said, the writing does seem to wander a bit. I sort of felt that it was trying a bit to hard to capture the fantasy feel of and meld it with the technology area. To be fair, I have a similar feeling in general with most of Modern D20, but that was my gut reaction upon reading hte material. </p><p> The next thing I normally look at for a supplement, wether I want to use it as a player, or introduce it as part of a campaign as a DM is for unbalanced material within the supplement. While I would highly recommend also using Urban Arcana with this supplement, there is nothing that I would consider to out of line in this supplement. </p><p> Overall, I like the supplement. I'm not sure I'd buy it for 35 bucks at my local gaming store, but I'd definetily recommend it as a pdf download, and did to my local gm running a Modern D20 Ravenloth game.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2011396, member: 18387"] After reading the initial section of the Blood and Brains Modern D20 supplement, I immediatly recalled some of the B movies I watched when I was younger, like night of the living dead. After finishing reading the supplement, I was left with the same feeling. This supplement should be enjoyable by all who enjoy a bit of horror, that is very much tongue in cheek. The theme of the content of the supplement works well. You are given plenty of options for chreating characters, designing encounters, and running a very fun campaign. Don't mistake this for Ravenloth however. This is very much about tongue in cheek humor. A good example is that in Ravenloth, you slay a 100 zombies, and get ready for the master of the domain to come kick your ass. In Blood and Brains, you kill the 100 zombies, swig a beer, kiss the b movie screen queen next to you, and go back to your y-mart job the next day. The other highlight of the supplement in my eyes was the madness system. I most games I play we make a horror check, and we are stunned, go running out the room etc. Nothing ever seemed to well defined. The madness system works very well with the horror aspects of the supplement, giving GM's and players some fun options for how their characters react to a constant undead menace in their lives. That being said, the writing does seem to wander a bit. I sort of felt that it was trying a bit to hard to capture the fantasy feel of and meld it with the technology area. To be fair, I have a similar feeling in general with most of Modern D20, but that was my gut reaction upon reading hte material. The next thing I normally look at for a supplement, wether I want to use it as a player, or introduce it as part of a campaign as a DM is for unbalanced material within the supplement. While I would highly recommend also using Urban Arcana with this supplement, there is nothing that I would consider to out of line in this supplement. Overall, I like the supplement. I'm not sure I'd buy it for 35 bucks at my local gaming store, but I'd definetily recommend it as a pdf download, and did to my local gm running a Modern D20 Ravenloth game. [/QUOTE]
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