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Blood and Doom: A WoD version of Conan.
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<blockquote data-quote="aramis erak" data-source="post: 8988750" data-attributes="member: 6779310"><p>Taking a quick skim of mechanics, it's halfway between Storyteller System (aka WoD) and Modiphius 2d20... Caught my interest there...</p><p>but with a class, subclass, and level advancement mechanic. Whelp... that just dropped it on the priority list for reading to somewhere in the mid 20's... </p><p>And then the various funky names for the cultures that don't strongly clue in the historical inspirations (always leaves me meh...)... into the "probably going to never read it" zone.</p><p></p><p></p><p></p><p>The underlying mechanics for SF:TSG are identical to the <em><u>World of Darkness: Combat</u></em>, tho' with different powers. (When I asked on the WWG forums, yes, Street Fighters are awakened avatars, and any power fueled by Chi or WP spends does aggravated to supernaturals...) The big difference is that, instead of wound levels, Streetfighters just have HP pools.</p><p></p><p>It captures much of the tone of the videogames, but it's really more a tie-in to the movies. The mode was "go place A, encounter problem, see how it impacts the night's card, see if there's a post-bout bit of story, repeat." All the classic videogame characters are in it. Sadly, the only way to find it now is either hard to find dead tree, or pirate PDFs.</p><p></p><p>It was fun, highly tactical and relatively easy to teach to fans of WoD late 1E. (fixed TN era.)</p><p></p><p></p><p>Fight? No clue.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8988750, member: 6779310"] Taking a quick skim of mechanics, it's halfway between Storyteller System (aka WoD) and Modiphius 2d20... Caught my interest there... but with a class, subclass, and level advancement mechanic. Whelp... that just dropped it on the priority list for reading to somewhere in the mid 20's... And then the various funky names for the cultures that don't strongly clue in the historical inspirations (always leaves me meh...)... into the "probably going to never read it" zone. The underlying mechanics for SF:TSG are identical to the [I][U]World of Darkness: Combat[/U][/I], tho' with different powers. (When I asked on the WWG forums, yes, Street Fighters are awakened avatars, and any power fueled by Chi or WP spends does aggravated to supernaturals...) The big difference is that, instead of wound levels, Streetfighters just have HP pools. It captures much of the tone of the videogames, but it's really more a tie-in to the movies. The mode was "go place A, encounter problem, see how it impacts the night's card, see if there's a post-bout bit of story, repeat." All the classic videogame characters are in it. Sadly, the only way to find it now is either hard to find dead tree, or pirate PDFs. It was fun, highly tactical and relatively easy to teach to fans of WoD late 1E. (fixed TN era.) Fight? No clue. [/QUOTE]
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