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Blood and Doom: A WoD version of Conan.
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<blockquote data-quote="Ferruccio" data-source="post: 9002689" data-attributes="member: 7041399"><p>To clarify, it’s not a typical class and level advancement system. You can earn experience points in many different ways (exploring a city, finding legendary treasure, solving a quest, etc). </p><p></p><p>When you gain a level, your max ‘hit points’ don’t increase and you are free to choose several of your skills and increase its rank. (Skills are also freely chosen from a large list during character creation) </p><p></p><p>You also have traits, powers and magic that you can gain and are completely free to choose which, so they aren’t gained in any set ‘order’. Plus, you can choose which of the traits, powers or magic you already have you’d like to improve. </p><p></p><p>As you can see there’s a lot of freedom of choice here, and it’s radically different from how level advancement works in 5e (to name an example). </p><p></p><p>You are however still an ‘Archetype’, one of eightteen available. Like the Barbarian ‘Nomad’, Druid ‘Kindred’ or Guardian ‘Vanguard’. Each Archetype (even those within the same Class) is wholly unique though. </p><p></p><p>And what about the culture names is so funky according to you? Ethennia, Ishta, Roshan, Evandyr… You’re the first to call them funky so I’m curious what you think is wrong with them. Imo they embody very well the cultures they represent in the setting.</p><p></p><p>I hope the above at least clarifies a thing or two!</p></blockquote><p></p>
[QUOTE="Ferruccio, post: 9002689, member: 7041399"] To clarify, it’s not a typical class and level advancement system. You can earn experience points in many different ways (exploring a city, finding legendary treasure, solving a quest, etc). When you gain a level, your max ‘hit points’ don’t increase and you are free to choose several of your skills and increase its rank. (Skills are also freely chosen from a large list during character creation) You also have traits, powers and magic that you can gain and are completely free to choose which, so they aren’t gained in any set ‘order’. Plus, you can choose which of the traits, powers or magic you already have you’d like to improve. As you can see there’s a lot of freedom of choice here, and it’s radically different from how level advancement works in 5e (to name an example). You are however still an ‘Archetype’, one of eightteen available. Like the Barbarian ‘Nomad’, Druid ‘Kindred’ or Guardian ‘Vanguard’. Each Archetype (even those within the same Class) is wholly unique though. And what about the culture names is so funky according to you? Ethennia, Ishta, Roshan, Evandyr… You’re the first to call them funky so I’m curious what you think is wrong with them. Imo they embody very well the cultures they represent in the setting. I hope the above at least clarifies a thing or two! [/QUOTE]
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