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Blood and Doom: An Interview with Ferruccio Argento
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<blockquote data-quote="Ferruccio" data-source="post: 9002104" data-attributes="member: 7041399"><p>You make a fair point! From all the playtesting we've done I found that disputes rarely come up about 'who would go first', but should it happen there is an Initiative Roll mechanic built into the game (which isn't what you'd expect from the name). This roll functions like a tie breaker to see who would then be allowed to act first. But I never had to use it at my table.</p><p></p><p>This Initiative Roll is intended only for when the Doomsayer (the GM) wants to have a monster act, but a player insists on going first. If there's a dispute between players themselves, I expect them to sort that out like adults among each other, and allow everyone to take the spotlight from time to time (which is also emphasized in the rules). </p><p></p><p>As Charles points out, set initiative can be a real pain and keeping track of it (at least from my experience) is a burden that you can really do without as a GM. Once that goes, it's amazing to feel how much more attention you can pay to orchestrating and narrating the encounter, etc.</p></blockquote><p></p>
[QUOTE="Ferruccio, post: 9002104, member: 7041399"] You make a fair point! From all the playtesting we've done I found that disputes rarely come up about 'who would go first', but should it happen there is an Initiative Roll mechanic built into the game (which isn't what you'd expect from the name). This roll functions like a tie breaker to see who would then be allowed to act first. But I never had to use it at my table. This Initiative Roll is intended only for when the Doomsayer (the GM) wants to have a monster act, but a player insists on going first. If there's a dispute between players themselves, I expect them to sort that out like adults among each other, and allow everyone to take the spotlight from time to time (which is also emphasized in the rules). As Charles points out, set initiative can be a real pain and keeping track of it (at least from my experience) is a burden that you can really do without as a GM. Once that goes, it's amazing to feel how much more attention you can pay to orchestrating and narrating the encounter, etc. [/QUOTE]
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Blood and Doom: An Interview with Ferruccio Argento
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