Blood and Fists loaded into the Modern Generator


log in or register to remove this ad

PosterBoy said:
We will probably start paid only access to the generator in the next couple weeks. We were going to make the generator part of our modern players handbook, but we are changing it to just a flat fee, since that product concept is getting tweaked a bit.
This looks pretty well constructed. Is this planned as a standalone or web-only product? Are there additions for equipment and other campaign types (d20 Future if it's OGL, etc.) ? Seems pretty feature-poor for a for-pay product at the moment.
 

Include d20 Future and grim Tales into it (shouldn't be that difficult I suppose); make it a 5$ standalone product / software sold on rpgnow, and I buy it immediately upon release.
 

ragboy said:
This looks pretty well constructed. Is this planned as a standalone or web-only product? Are there additions for equipment and other campaign types (d20 Future if it's OGL, etc.) ? Seems pretty feature-poor for a for-pay product at the moment.

- When the d20 future SRD is out, I will load it.

- It's only going to be web based. I want everything centralize and it runs off a database server. I also want to work on all platforms with nothing to install.

- We will do equipment eventually and more. It's going to evolve.

- It will be priced accordingly to its current features set and raise as we develop it more. So buying access now will be cheaper than later and will show you're support for a project like this.

Even in it’s current form, it’s a huge time saver, and from my logs, there’s a lot of people using it. :)
 
Last edited:

Turanil said:
Include d20 Future and grim Tales into it (shouldn't be that difficult I suppose); make it a 5$ standalone product / software sold on rpgnow, and I buy it immediately upon release.

I'm open to the grim tales addon, but BadAxe hasn't contacted us. I think $5 will be the starting price and $10 once we add equipment.
 


The_Universe said:
No random generation? I'd pay for it if it I cold just hit a button and get a modern NPC.

I have random generation, but I broke it down in the various areas (feats, skills, abilities). It seemed more useful that way. So you pick what you want and get random items for the rest.

As a GM do you often need a 100% random NPC? I would assume GMs have a general idea what they want, right (burglar, security guard, solider, etc..)? I can’t think of any time while writing an adventure I wanted a 100% random NPC, but I could be wrong.

I suppose I can link the all randomizers together and produce a random NPC with one button hit. I’ll add it to my list. :)
 

PosterBoy said:
I have random generation, but I broke it down in the various areas (feats, skills, abilities). It seemed more useful that way. So you pick what you want and get random items for the rest.

As a GM do you often need a 100% random NPC? I would assume GMs have a general idea what they want, right (burglar, security guard, solider, etc..)? I can’t think of any time while writing an adventure I wanted a 100% random NPC, but I could be wrong.

I suppose I can link the all randomizers together and produce a random NPC with one button hit. I’ll add it to my list. :)
What I meant was that I would like to see something that let's me pick the things I care about (maybe just level, class, or just feats, or whatever) and then randomizes/optimizes the rest based upon that. Something more akin to Jamis Buck's NPC generators for D&D....

It may be that your generator does that...I honestly didn't give it enough time to know for sure. All I know is that as I messed around I kept getting CR 0 NPCs with no abilities.

It's also possible I am just a fool who should have been paying more attention.
 


The_Universe said:
What I meant was that I would like to see something that let's me pick the things I care about (maybe just level, class, or just feats, or whatever) and then randomizes/optimizes the rest based upon that. Something more akin to Jamis Buck's NPC generators for D&D....

It may be that your generator does that...I honestly didn't give it enough time to know for sure. All I know is that as I messed around I kept getting CR 0 NPCs with no abilities.

It's also possible I am just a fool who should have been paying more attention.

There's a little tips guide here:

http://www.rpgobjects.com/index.php?page=articles&article_id=50

It pretty much lets you do what you want above. Build the character to the detail that you want and then use the random option to generate the rest.
 

Remove ads

Top