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<blockquote data-quote="Vigilance" data-source="post: 1386133" data-attributes="member: 4275"><p>I like that idea.</p><p></p><p></p><p></p><p>This is a persistant problem, and is compounded by the fact that at one point weapon styles received less than 6 points, and some facets of styles were more expensive. However, all of these are considered (by me) typos at this point. Anyone who notices a style with less than six points, point it out, and I will get it fixed as part of this current update.</p><p></p><p></p><p></p><p>I have done something with many of the animal styles I think you will all find very interesting, and it addresses this very point, and in fact, this very style. </p><p></p><p></p><p></p><p>One of the issues (a minor one imo) in the way pressure points works is that almost *every* style has individual schools and sensei who use pressure points in their syllabi. This endless variation of styles is one of the primary reasons I included information on how to build styles as a part of the game itself, so that you could encounter 1,000 different varieties of Hapkido. </p><p></p><p></p><p></p><p>Right. Again this is why I give you the tools to build your own styles, while giving what I felt was a representative style as an example.</p><p></p><p></p><p></p><p>Keep in mind that Jeet Kune Do is adaptive, and may be used to take any maneuvers. So while those maneuvers are not eligible for BONUS feats, you can take them.</p><p></p><p></p><p></p><p>Hm, might make an interesting feat idea.</p><p></p><p></p><p></p><p>My comment on Eagle applies here, and I think you will be happy with what I've come up with (he said cryptically).</p><p></p><p></p><p></p><p>Every maneuver you mention is correctly identified as belonging to several styles, and its a big reason why signature maneuvers are, along with Ki, considered "highly optional". It was an attempt on my part to give each style something no other stylist could get, and represent what I considered to be the "ultimate strengths" of each style. But, as I clearly state, signature maneuvers are not considered by me to represent reality.</p><p></p><p></p><p></p><p>Well, I use signature maneuvers to represent what the style is really better at than anyone else. For the ninjutsu practitioner this is stealth and mystery.</p><p></p><p>Thanks for all the feedback Greg! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If others would prefer signature maneuvers become regular maneuvers, this is doable. I'm listening.</p><p></p><p>Chuck</p></blockquote><p></p>
[QUOTE="Vigilance, post: 1386133, member: 4275"] I like that idea. This is a persistant problem, and is compounded by the fact that at one point weapon styles received less than 6 points, and some facets of styles were more expensive. However, all of these are considered (by me) typos at this point. Anyone who notices a style with less than six points, point it out, and I will get it fixed as part of this current update. I have done something with many of the animal styles I think you will all find very interesting, and it addresses this very point, and in fact, this very style. One of the issues (a minor one imo) in the way pressure points works is that almost *every* style has individual schools and sensei who use pressure points in their syllabi. This endless variation of styles is one of the primary reasons I included information on how to build styles as a part of the game itself, so that you could encounter 1,000 different varieties of Hapkido. Right. Again this is why I give you the tools to build your own styles, while giving what I felt was a representative style as an example. Keep in mind that Jeet Kune Do is adaptive, and may be used to take any maneuvers. So while those maneuvers are not eligible for BONUS feats, you can take them. Hm, might make an interesting feat idea. My comment on Eagle applies here, and I think you will be happy with what I've come up with (he said cryptically). Every maneuver you mention is correctly identified as belonging to several styles, and its a big reason why signature maneuvers are, along with Ki, considered "highly optional". It was an attempt on my part to give each style something no other stylist could get, and represent what I considered to be the "ultimate strengths" of each style. But, as I clearly state, signature maneuvers are not considered by me to represent reality. Well, I use signature maneuvers to represent what the style is really better at than anyone else. For the ninjutsu practitioner this is stealth and mystery. Thanks for all the feedback Greg! :) If others would prefer signature maneuvers become regular maneuvers, this is doable. I'm listening. Chuck [/QUOTE]
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