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Blood and fists Question
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<blockquote data-quote="JPL" data-source="post: 1497165" data-attributes="member: 1964"><p>As I understand it:</p><p></p><p>You can take the -4 to be lethal, but you're still considered unarmed.</p><p></p><p>In Blood & Fists, your best bet is to spend a feat on Boxing [which has Brawl as a prereq], which among other things makes you "armed" for AoO purposes when making punch attacks and lets you do lethal or nonlethal [no attack penalty]. </p><p></p><p>[I don't think Vig will mind me disclosing that B&FII will have some other styles that use Brawl as a prereq and are similarly well-suited to a character who's more Charles Bronson than Jet Li.]</p><p></p><p>But if you're using your Boxing attacks, then you're not Brawling anymore, so no +2 and no 1d8...just a 1d3, plus any additional damage from various feats and masteries.</p><p></p><p>But the Brawling chain is still good stuff to use on anyone who's not considered armed [by virtue of CMA or an appropriate martial arts skill]. </p><p></p><p>It's also great against a flat-footed opponent --- take Improved Initiative and you just might KO Bruce Lee with the first punch. </p><p></p><p>And sometimes, you might want to risk the AoO, turn the Power Attack up all the way, and let the teeth fall where they may. That's why God created action points. </p><p></p><p>B&F also has some nifty manuevers that have Streetfighting [from the Brawl chain] as a prereq, and the Badass Barroom Brawler advanced class, both of which ensure the viability of the brawler in a martial arts setting.</p></blockquote><p></p>
[QUOTE="JPL, post: 1497165, member: 1964"] As I understand it: You can take the -4 to be lethal, but you're still considered unarmed. In Blood & Fists, your best bet is to spend a feat on Boxing [which has Brawl as a prereq], which among other things makes you "armed" for AoO purposes when making punch attacks and lets you do lethal or nonlethal [no attack penalty]. [I don't think Vig will mind me disclosing that B&FII will have some other styles that use Brawl as a prereq and are similarly well-suited to a character who's more Charles Bronson than Jet Li.] But if you're using your Boxing attacks, then you're not Brawling anymore, so no +2 and no 1d8...just a 1d3, plus any additional damage from various feats and masteries. But the Brawling chain is still good stuff to use on anyone who's not considered armed [by virtue of CMA or an appropriate martial arts skill]. It's also great against a flat-footed opponent --- take Improved Initiative and you just might KO Bruce Lee with the first punch. And sometimes, you might want to risk the AoO, turn the Power Attack up all the way, and let the teeth fall where they may. That's why God created action points. B&F also has some nifty manuevers that have Streetfighting [from the Brawl chain] as a prereq, and the Badass Barroom Brawler advanced class, both of which ensure the viability of the brawler in a martial arts setting. [/QUOTE]
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