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Blood and fists Question
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<blockquote data-quote="JPL" data-source="post: 1497233" data-attributes="member: 1964"><p>So check this out...assume I have Brawl, Improved Brawl, and Boxing. Here are my options:</p><p></p><p>1. Improved Brawl [nonlethal] --- +2 to hit, 1d8 nonlethal damage, take an AoO</p><p> --- The standard bar fight...you might get KOd or stunned, but you won't get killed.</p><p></p><p>2. Improved Brawl [lethal] --- -2 to hit*, 1d8 lethal damage, take an AoO</p><p>--- The barfight gets serious. What I lack in finesse we make up for with aggression, going for the vitals. But don't try this on anyone with strong kung fu, because I'm leaving myself wide open to someone who knows what he's doing. </p><p></p><p>3. Boxing [nonlethal] --- +0 to hit, 1d3 nonlethal damage, considered armed</p><p>--- Now I'm keeping my guard up and periodically testing the other guy's chin and looking for a KO [which probably requires some combination of exceptional luck (good rolls), exceptional skill [additional feats and masteries], or a Big Right Hand [high Str, preferably with Power Attack]].</p><p></p><p>4. Boxing [lethal] --- +0 to hit, 1d3 lethal damage, considered armed</p><p>--- Still keeping my guard up but hitting like I mean it, wearing the other guy down and drawing some serious blood. </p><p></p><p>Both 3 and 4 can be greatly improved by various feats and masteries.</p><p></p><p>So depending on what I'm trying to do, how good I am overall, and who I'm fighting, any of the four options might be appropriate.</p><p></p><p></p><p>*+2 for Improved Brawl, -4 for doing lethal = -2 total</p></blockquote><p></p>
[QUOTE="JPL, post: 1497233, member: 1964"] So check this out...assume I have Brawl, Improved Brawl, and Boxing. Here are my options: 1. Improved Brawl [nonlethal] --- +2 to hit, 1d8 nonlethal damage, take an AoO --- The standard bar fight...you might get KOd or stunned, but you won't get killed. 2. Improved Brawl [lethal] --- -2 to hit*, 1d8 lethal damage, take an AoO --- The barfight gets serious. What I lack in finesse we make up for with aggression, going for the vitals. But don't try this on anyone with strong kung fu, because I'm leaving myself wide open to someone who knows what he's doing. 3. Boxing [nonlethal] --- +0 to hit, 1d3 nonlethal damage, considered armed --- Now I'm keeping my guard up and periodically testing the other guy's chin and looking for a KO [which probably requires some combination of exceptional luck (good rolls), exceptional skill [additional feats and masteries], or a Big Right Hand [high Str, preferably with Power Attack]]. 4. Boxing [lethal] --- +0 to hit, 1d3 lethal damage, considered armed --- Still keeping my guard up but hitting like I mean it, wearing the other guy down and drawing some serious blood. Both 3 and 4 can be greatly improved by various feats and masteries. So depending on what I'm trying to do, how good I am overall, and who I'm fighting, any of the four options might be appropriate. *+2 for Improved Brawl, -4 for doing lethal = -2 total [/QUOTE]
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