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<blockquote data-quote="JPL" data-source="post: 1109110" data-attributes="member: 1964"><p>As far as the Hanmei being campaignable...I think the strength of it is the excuse to move the heroes from one city to the next. For some adventures, the Hanmei would be almost an afterthought --- the real action would be elsewhere.</p><p></p><p>Building the adventures into the PC's backgrounds would also help. One's a rogue ninja, one is ex-Special Forces, one is an undercover Hong Kong cop...somehow, these guys form a plausible alliance... </p><p></p><p>[I always like the idea of four or five fighters with radically different styles who ended up sharing dojo space to save money...really, I should produce a TV series they could show late at night on WGN.]</p><p></p><p>...and then everywhere they go, one of the gang gets pulled into an adventure via a background hook, and the rest go along [either because they're all buddies at this point, or the old "No one gets to kill you but me" routine].</p></blockquote><p></p>
[QUOTE="JPL, post: 1109110, member: 1964"] As far as the Hanmei being campaignable...I think the strength of it is the excuse to move the heroes from one city to the next. For some adventures, the Hanmei would be almost an afterthought --- the real action would be elsewhere. Building the adventures into the PC's backgrounds would also help. One's a rogue ninja, one is ex-Special Forces, one is an undercover Hong Kong cop...somehow, these guys form a plausible alliance... [I always like the idea of four or five fighters with radically different styles who ended up sharing dojo space to save money...really, I should produce a TV series they could show late at night on WGN.] ...and then everywhere they go, one of the gang gets pulled into an adventure via a background hook, and the rest go along [either because they're all buddies at this point, or the old "No one gets to kill you but me" routine]. [/QUOTE]
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