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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 938923" data-attributes="member: 6390"><p>OK. I'm getting in on this. Feel free to call me an idiot, disagree with me, or get all irritated, but I'm going more by real life experience combined with my limited knowledge of mechanics, added to playing in modern games for 20 years (Top Secret, First Edition and many others).</p><p></p><p>No. Having seen what goes down, bringing in aircraft on a hot LZ, or talking in an airstrike, this belongs on it's own. The skill check will be mandatory, as they are trying to balance the aircraft, location sea level, wind speed, incoming enemy fire, etc.</p><p>I like it as a skill. It fits in playtesting, and fit nicely in balancing realism with game mechanics.</p><p></p><p>Knowledge, Artillery would cover the various artillery peices of various nations, the types of rounds, history of artillery, etc. NONE of that gives you the idea of how to respond to a fire request, how to utilize the arty hog, or what you need to request, etc.</p><p></p><p>Still think this one should be a skill.</p><p></p><p>Knowledge of history and probably methods. Not of actually doing it. There are tons of military historians who would have high ranks in thier Knowledge Military skill, that couldn't lead ants to a picnic with a jar of honey. Knowledge does not equal skill.</p><p></p><p>This doesn't work. At all. Just because you're a 1337 H4CK3R doesn't mean you know how to run jammers, jam enemy commo or run core viral warfare.</p><p></p><p>Threatening someone is a far cry from interrogating them. Ask anyone who's military specialty is Interrogator.</p><p></p><p>OK, Just because you can wrap a bandage, does not mean you know what the color code is on a Russian artillery shell for G Agent, or how to decon an area from VX agent.</p><p>This thing is a vast, expansive, covering nuclear weapons, biological agents, and chemical warfare, skill that covers proper reporting, decontamination, use, dissemination, effects, creation, manufacturing and a whole lot more.</p><p>It's like saying: Spacecraft Operation should be covered by Use Magical Device.</p><p></p><p>Ummm. No. HALO, LALO, HAHO (standard static line jump) are not covered under those too. This covers packing a chute, jumping correctly, landly correctly, etc. It's not as easy at it sounds.</p><p></p><p>Once again, see the other Knowledges...</p><p>I'm not picking on Chris, but stating valid reasons. I'm sorry some of you don't think that all of these skills are reasonable, but in my belief, my experience, and my knowledge of game mechanics, tells me that to combine these skills are a mistake.</p><p></p><p>I've read this thread, and considered the arguements.</p><p>Sorry, but they don't hold water. In todays complex modern world, trying to handle all of the actions of heroes with the limited skill chioces in the d20 Modern Core rules just doesn't work.</p><p>Handling military Air Assault course with climb just doesn't work.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 938923, member: 6390"] OK. I'm getting in on this. Feel free to call me an idiot, disagree with me, or get all irritated, but I'm going more by real life experience combined with my limited knowledge of mechanics, added to playing in modern games for 20 years (Top Secret, First Edition and many others). No. Having seen what goes down, bringing in aircraft on a hot LZ, or talking in an airstrike, this belongs on it's own. The skill check will be mandatory, as they are trying to balance the aircraft, location sea level, wind speed, incoming enemy fire, etc. I like it as a skill. It fits in playtesting, and fit nicely in balancing realism with game mechanics. Knowledge, Artillery would cover the various artillery peices of various nations, the types of rounds, history of artillery, etc. NONE of that gives you the idea of how to respond to a fire request, how to utilize the arty hog, or what you need to request, etc. Still think this one should be a skill. Knowledge of history and probably methods. Not of actually doing it. There are tons of military historians who would have high ranks in thier Knowledge Military skill, that couldn't lead ants to a picnic with a jar of honey. Knowledge does not equal skill. This doesn't work. At all. Just because you're a 1337 H4CK3R doesn't mean you know how to run jammers, jam enemy commo or run core viral warfare. Threatening someone is a far cry from interrogating them. Ask anyone who's military specialty is Interrogator. OK, Just because you can wrap a bandage, does not mean you know what the color code is on a Russian artillery shell for G Agent, or how to decon an area from VX agent. This thing is a vast, expansive, covering nuclear weapons, biological agents, and chemical warfare, skill that covers proper reporting, decontamination, use, dissemination, effects, creation, manufacturing and a whole lot more. It's like saying: Spacecraft Operation should be covered by Use Magical Device. Ummm. No. HALO, LALO, HAHO (standard static line jump) are not covered under those too. This covers packing a chute, jumping correctly, landly correctly, etc. It's not as easy at it sounds. Once again, see the other Knowledges... I'm not picking on Chris, but stating valid reasons. I'm sorry some of you don't think that all of these skills are reasonable, but in my belief, my experience, and my knowledge of game mechanics, tells me that to combine these skills are a mistake. I've read this thread, and considered the arguements. Sorry, but they don't hold water. In todays complex modern world, trying to handle all of the actions of heroes with the limited skill chioces in the d20 Modern Core rules just doesn't work. Handling military Air Assault course with climb just doesn't work. [/QUOTE]
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