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<blockquote data-quote="Vigilance" data-source="post: 939041" data-attributes="member: 4275"><p>Well- I didnt make 30 new driving skills J.</p><p></p><p>Every game that explores new territory will need some new skills.</p><p></p><p>Like PsiCraft. When you make a psionics book, you need some new skills to cover that. Paradrop is as discreet from Pilot or Tumble as PsiCraft is from SpellCraft. You considered my "let's use Ride for Driving" argument a "strawman". But in fact, there comes a line when skills diverge enough that you need *gasp!* a new one, or else, we WOULD be using Ride for Drive, and Spellcraft for Computer Use, etc.</p><p></p><p>Just because Blood and Guts takes place in the modern time period does NOT mean it doesnt cover new territory.</p><p></p><p>There are *3* new skills in the book. Who was talking about making a different drive skill for every kind of tank?</p><p></p><p>Not me.</p><p></p><p>However, just because I dont want 30 different skills for every kind of tank, does NOT mean that I have to shoehorn every endeavor into the d20 Modern skill list.</p><p></p><p>I find it interesting, in this discussion of the one and holy skill list which is complete and never needs altering, that the skill for Paradrop keeps shifting around. </p><p></p><p>At first it was Jump (JUMP?!?) I guess because the Army calls it "Jump School". That skill has to do with how high you can jump. That's not a good fit.</p><p></p><p>Then we went to Tumble- I guess for those folks who think the Army should call it "landing school". While this skill has an obvious connection to the aforementioned landing (and provides a synergy bonus to paradrop, and a chance to decrease damage from failed checks), this skill still by no means covers the intricacies of parachuting. </p><p></p><p>This skill has to do with dodging (fighting defensively gets better), rolling and tumbling around, and reducing damage from a short fall.</p><p></p><p>Lastly, we have pilot. Now- the range of vehicles in d20 Modern is specifically named, and I don't think expanding the list of vehicles, and thus the feats needed to fly everything well is any better or worse than a new skill. </p><p></p><p>Also- it just doesnt make logical sense to me. My dad, retired US and British Army (and a few alphabet soup organizations) had a lot of friends who had been fighter pilots. When those guys got out of the service, a LOT of them went into the airline industry.</p><p></p><p>I have never known a single paratrooping grunt who went into the airline piloting business. Why? Because the skills dont have much in common. So obviously Pilot (jet Fighter) or Pilot (heavy aircraft) has more to do with piloting than parachuting.</p><p></p><p>Chuck</p></blockquote><p></p>
[QUOTE="Vigilance, post: 939041, member: 4275"] Well- I didnt make 30 new driving skills J. Every game that explores new territory will need some new skills. Like PsiCraft. When you make a psionics book, you need some new skills to cover that. Paradrop is as discreet from Pilot or Tumble as PsiCraft is from SpellCraft. You considered my "let's use Ride for Driving" argument a "strawman". But in fact, there comes a line when skills diverge enough that you need *gasp!* a new one, or else, we WOULD be using Ride for Drive, and Spellcraft for Computer Use, etc. Just because Blood and Guts takes place in the modern time period does NOT mean it doesnt cover new territory. There are *3* new skills in the book. Who was talking about making a different drive skill for every kind of tank? Not me. However, just because I dont want 30 different skills for every kind of tank, does NOT mean that I have to shoehorn every endeavor into the d20 Modern skill list. I find it interesting, in this discussion of the one and holy skill list which is complete and never needs altering, that the skill for Paradrop keeps shifting around. At first it was Jump (JUMP?!?) I guess because the Army calls it "Jump School". That skill has to do with how high you can jump. That's not a good fit. Then we went to Tumble- I guess for those folks who think the Army should call it "landing school". While this skill has an obvious connection to the aforementioned landing (and provides a synergy bonus to paradrop, and a chance to decrease damage from failed checks), this skill still by no means covers the intricacies of parachuting. This skill has to do with dodging (fighting defensively gets better), rolling and tumbling around, and reducing damage from a short fall. Lastly, we have pilot. Now- the range of vehicles in d20 Modern is specifically named, and I don't think expanding the list of vehicles, and thus the feats needed to fly everything well is any better or worse than a new skill. Also- it just doesnt make logical sense to me. My dad, retired US and British Army (and a few alphabet soup organizations) had a lot of friends who had been fighter pilots. When those guys got out of the service, a LOT of them went into the airline industry. I have never known a single paratrooping grunt who went into the airline piloting business. Why? Because the skills dont have much in common. So obviously Pilot (jet Fighter) or Pilot (heavy aircraft) has more to do with piloting than parachuting. Chuck [/QUOTE]
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