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<blockquote data-quote="gribble" data-source="post: 1019598" data-attributes="member: 12430"><p>Well, there was Afganistan d20... it wasn't d20 modern though, and IMO B&G is better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Still not entirely convinced, because an additional occupation and an additional feat clearly aren't balanced, even without the wealth bonus... but I'll agree that the combination of a "sub-optimal" feat and 2 or 3 extra "class" skills probably balances with the disadvantage of requiring a military allegiance.</p><p>There really shouldn't be "sub-optimal" feats though, should there? Or were they intentially created as sub-optimal for use in these packages?</p><p></p><p></p><p></p><p>I'm really sceptical here... +1 to hit (equivalent to one feat), plus +2 to eight skills (equivalent to 4 feats!) is balanced just because it's only usable in one environment? Especially if that environmet is Urban? Even with the allegiance disadvantage taken into account I'm not convinced they're balanced. Obviously I'm free to do whatever I like with my own game, but in your opinion, do you think it's reasonable to house rule them down to only 4 skills (say Hide, Knowledge (Tactics), Spot and Survival)?</p><p></p><p></p><p></p><p>My turn to go Doh!</p><p>I didn't notice the pre-requisite feats... I agree they're ok when you take that into account.</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Thanks. I'm happy to pass on a couple I've sketched out already if you'd like to use them "officially".</p><p>I've been trying to put together a "room entry" type tree as well... designed for quick and lethal entry to rooms occupied by hostiles (and possibly hostages as well), but thats proving sort of difficult. Possibly a survival-based one as well.</p><p>I've also put together a few more feats for use with the Commando Training martial arts style... based on the sorts of things you'd expect commandos to do in hand to hand combat (fighting when prone, sweeping - trip - attacks, disarming etc).</p><p>Speaking of which, there was one other thing I noticed which seemed a little odd - I'd be grateful if you could explain the reasoning:</p><p>A couple of the martial arts maneuvers in B&G allow the target to make a saving throw - the DC is always (10 + attackers Str + attackers lvl - defenders lvl). I was wondering why you chose to subtract the defenders level - effectively taking the defenders level into account twice, once for lvl based bonuses to the save, and once for the DC - instead of making it similiar to the D&D monks stunning fist attack (10 + attackers Str + 1/2 attackers level)?</p><p></p><p></p><p></p><p>It's an easy mistake to make. It's the little subtle differences that always trip you up...</p><p>Some ideas (feel free to ignore them) - Allow the ambushers to take full round actions in the surprise round, or limit the targets of the ambush to "partial" (i.e.: move or attack only) actions in thier first normal round. Those were what sprang to mind when I realised it didn't do much as written.</p></blockquote><p></p>
[QUOTE="gribble, post: 1019598, member: 12430"] Well, there was Afganistan d20... it wasn't d20 modern though, and IMO B&G is better. :) Still not entirely convinced, because an additional occupation and an additional feat clearly aren't balanced, even without the wealth bonus... but I'll agree that the combination of a "sub-optimal" feat and 2 or 3 extra "class" skills probably balances with the disadvantage of requiring a military allegiance. There really shouldn't be "sub-optimal" feats though, should there? Or were they intentially created as sub-optimal for use in these packages? I'm really sceptical here... +1 to hit (equivalent to one feat), plus +2 to eight skills (equivalent to 4 feats!) is balanced just because it's only usable in one environment? Especially if that environmet is Urban? Even with the allegiance disadvantage taken into account I'm not convinced they're balanced. Obviously I'm free to do whatever I like with my own game, but in your opinion, do you think it's reasonable to house rule them down to only 4 skills (say Hide, Knowledge (Tactics), Spot and Survival)? My turn to go Doh! I didn't notice the pre-requisite feats... I agree they're ok when you take that into account. :) Thanks. I'm happy to pass on a couple I've sketched out already if you'd like to use them "officially". I've been trying to put together a "room entry" type tree as well... designed for quick and lethal entry to rooms occupied by hostiles (and possibly hostages as well), but thats proving sort of difficult. Possibly a survival-based one as well. I've also put together a few more feats for use with the Commando Training martial arts style... based on the sorts of things you'd expect commandos to do in hand to hand combat (fighting when prone, sweeping - trip - attacks, disarming etc). Speaking of which, there was one other thing I noticed which seemed a little odd - I'd be grateful if you could explain the reasoning: A couple of the martial arts maneuvers in B&G allow the target to make a saving throw - the DC is always (10 + attackers Str + attackers lvl - defenders lvl). I was wondering why you chose to subtract the defenders level - effectively taking the defenders level into account twice, once for lvl based bonuses to the save, and once for the DC - instead of making it similiar to the D&D monks stunning fist attack (10 + attackers Str + 1/2 attackers level)? It's an easy mistake to make. It's the little subtle differences that always trip you up... Some ideas (feel free to ignore them) - Allow the ambushers to take full round actions in the surprise round, or limit the targets of the ambush to "partial" (i.e.: move or attack only) actions in thier first normal round. Those were what sprang to mind when I realised it didn't do much as written. [/QUOTE]
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