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Blood and Guts: Feedback
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<blockquote data-quote="esmdev" data-source="post: 1032421" data-attributes="member: 13344"><p>Hi. I purchased Blood & Guts today. All in all, I think it was a good buy, but I did have some problems with it.</p><p></p><p>First, I had hoped for more information about the military, a bit more about the organization and structure of the Army and way more information about the Navy & Air Force. </p><p></p><p>My knowledge of the military, and that of my players, is limited to what we can divine from websites... so more information might have been a helpful. For instance, is everyone in a platoon the same or do they have different job functions? Is the guy that gets stuck out in front trained for that, or is he trained the same and just unlucky or not well liked? I had hoped to run a WWIII game along the lines of Band of Brothers (updated of course for the more modern times) but without more information it is still beyond most of my group.</p><p></p><p>Second, most of the classes provided within require characters to be extremely advanced in level. For special operations types, its really great, but for the 1st level person, most of the classes are just a distant dream. Is is recommended that characters begin above 1st level, or is it just a game designed around really long range progression?</p><p></p><p>Finally, the promotion system and medal system are good but I think they could use some sort of revision. Characters who get really lucky could go from O1 - Lieutenant to O10 General in 10 levels, but that might only take 6-10 years in the game, or even less in some games. On the opposite side, medals seem to be balanced so that only a low level character is even able to get a congressional medal of honor, while a high level character (lets say 10th) could single handedly stop a large force from flanking your lines and maybe not even roll high enough for a mid-level medal.</p><p></p><p>Still, I think its helpful, but more could be useful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Regards,</p><p>Eric</p></blockquote><p></p>
[QUOTE="esmdev, post: 1032421, member: 13344"] Hi. I purchased Blood & Guts today. All in all, I think it was a good buy, but I did have some problems with it. First, I had hoped for more information about the military, a bit more about the organization and structure of the Army and way more information about the Navy & Air Force. My knowledge of the military, and that of my players, is limited to what we can divine from websites... so more information might have been a helpful. For instance, is everyone in a platoon the same or do they have different job functions? Is the guy that gets stuck out in front trained for that, or is he trained the same and just unlucky or not well liked? I had hoped to run a WWIII game along the lines of Band of Brothers (updated of course for the more modern times) but without more information it is still beyond most of my group. Second, most of the classes provided within require characters to be extremely advanced in level. For special operations types, its really great, but for the 1st level person, most of the classes are just a distant dream. Is is recommended that characters begin above 1st level, or is it just a game designed around really long range progression? Finally, the promotion system and medal system are good but I think they could use some sort of revision. Characters who get really lucky could go from O1 - Lieutenant to O10 General in 10 levels, but that might only take 6-10 years in the game, or even less in some games. On the opposite side, medals seem to be balanced so that only a low level character is even able to get a congressional medal of honor, while a high level character (lets say 10th) could single handedly stop a large force from flanking your lines and maybe not even roll high enough for a mid-level medal. Still, I think its helpful, but more could be useful. :) Regards, Eric [/QUOTE]
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