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Blood and Guts: Feedback
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<blockquote data-quote="jonrog1" data-source="post: 1073209" data-attributes="member: 189"><p>/rant</p><p></p><p>Not to start a flame war, but I gotta step in here.</p><p></p><p>" B&G has some interesting parts I will borrow for my own games, but the lack of research and attention to detail is quite unfortunate."</p><p> </p><p>THAT's the sentence I, and I think a few others, have problems with. Everything up to that point was dry but civil. </p><p></p><p>A hundred pages, less than 20 extreeeemely technical errors, several of which are in contention based on which research source we cite, and some were fudges based on game design.</p><p></p><p>So, after all the above entries, I just want to throw this in:</p><p></p><p>Great book, Vigilance.</p><p></p><p>/SNIP long, pissed-off letter about how hard it is to balance stats, game design and entertainment value, about how an author saying "I decided it would be that " is ALL the reasoning he needs because it's his FRIKKIN' job, and how saying "I run a much more detailed D20 game, and these variations may be important to me and those of my ilk, so let me help you out here" is polite and constructive while saying "this product is poorly researched" is condescending and rude /SNIP</p><p></p><p>Love all the Blood & ... books, and when my website goes up in September, I"ll be doing a package review. Looking forward to the update, gribble's additions look very interestion.</p><p></p><p>/rant</p><p></p><p>Oh, and <strong>esmdev</strong>, there are two cool sources for your "how does so-and-so" work. Tom Clancy wrote a series of books about different military branches a while ago, and -- this is VERY cool -- you can go to yahoo and find a couple different yahoo groups of veterans and active personnel. They're giddy when someone politely e-mails them and asks them a question. I got a plot point for a film based on one pilot's recollection of problems with the P-40's cockpit release.</p></blockquote><p></p>
[QUOTE="jonrog1, post: 1073209, member: 189"] /rant Not to start a flame war, but I gotta step in here. " B&G has some interesting parts I will borrow for my own games, but the lack of research and attention to detail is quite unfortunate." THAT's the sentence I, and I think a few others, have problems with. Everything up to that point was dry but civil. A hundred pages, less than 20 extreeeemely technical errors, several of which are in contention based on which research source we cite, and some were fudges based on game design. So, after all the above entries, I just want to throw this in: Great book, Vigilance. /SNIP long, pissed-off letter about how hard it is to balance stats, game design and entertainment value, about how an author saying "I decided it would be that " is ALL the reasoning he needs because it's his FRIKKIN' job, and how saying "I run a much more detailed D20 game, and these variations may be important to me and those of my ilk, so let me help you out here" is polite and constructive while saying "this product is poorly researched" is condescending and rude /SNIP Love all the Blood & ... books, and when my website goes up in September, I"ll be doing a package review. Looking forward to the update, gribble's additions look very interestion. /rant Oh, and [b]esmdev[/b], there are two cool sources for your "how does so-and-so" work. Tom Clancy wrote a series of books about different military branches a while ago, and -- this is VERY cool -- you can go to yahoo and find a couple different yahoo groups of veterans and active personnel. They're giddy when someone politely e-mails them and asks them a question. I got a plot point for a film based on one pilot's recollection of problems with the P-40's cockpit release. [/QUOTE]
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