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Blood and Space
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<blockquote data-quote="Vigilance" data-source="post: 603993" data-attributes="member: 4275"><p>First, I'd like to thank you for taking the time to give the product such an in depth look- not to mention buying it in the first place! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong></strong></p><p><strong></strong></p><p><strong>That's a valid criticism, and one I will work to address before the product goes print.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Well, I tried to center the game around ships PCs are likely to have, which would be the medium to small merchant ships, and fighters (so you could play a Rogue Squadron type campaign for example). Does this mean that extremely huge ships like Star Destroyers get left in the lurch by the system? Perhaps. However, I feel that few campaigns will feel the lack. One of the ships in the game (the Aeneas Class) is a very close approximation of the Enterprise, and I think that's about the largest ships most campaigns are likely to need. </strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Ok, let me revise that statement to say you can make a ship for any purpose then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></strong></p><p><strong></strong></p><p><strong>Can you do absolutely ANYTHING with the rules? I'm sure you can't. You seem to point this out as a failing in your review, by saying we "tried to do too much".</strong></p><p><strong></strong></p><p><strong>However, looking at the sci fi games the book was designed to support, I see Star Wars, which has NO system for ship design or modification in the basic rule book (and I didnt like the system they added later), Dragonstar, which has NO system for ship design, or even ship combat for that matter, and Traveller, which has a system, but one that is not OGC. The Blood and Space system is.</strong></p><p><strong></strong></p><p><strong>Well that's my piece <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></strong></p><p><strong></strong></p><p><strong>Again Jeremy, thank you for looking at the product, many of the points you raise will be addressed before the product goes to print, and all are being given a serious look. And drop me a line here if you have any other suggestions: <a href="mailto:ricecharles2112@netzero.net">ricecharles2112@netzero.net</a></strong></p></blockquote><p></p>
[QUOTE="Vigilance, post: 603993, member: 4275"] First, I'd like to thank you for taking the time to give the product such an in depth look- not to mention buying it in the first place! :) [B] That's a valid criticism, and one I will work to address before the product goes print. Well, I tried to center the game around ships PCs are likely to have, which would be the medium to small merchant ships, and fighters (so you could play a Rogue Squadron type campaign for example). Does this mean that extremely huge ships like Star Destroyers get left in the lurch by the system? Perhaps. However, I feel that few campaigns will feel the lack. One of the ships in the game (the Aeneas Class) is a very close approximation of the Enterprise, and I think that's about the largest ships most campaigns are likely to need. Ok, let me revise that statement to say you can make a ship for any purpose then. :) Can you do absolutely ANYTHING with the rules? I'm sure you can't. You seem to point this out as a failing in your review, by saying we "tried to do too much". However, looking at the sci fi games the book was designed to support, I see Star Wars, which has NO system for ship design or modification in the basic rule book (and I didnt like the system they added later), Dragonstar, which has NO system for ship design, or even ship combat for that matter, and Traveller, which has a system, but one that is not OGC. The Blood and Space system is. Well that's my piece :) Again Jeremy, thank you for looking at the product, many of the points you raise will be addressed before the product goes to print, and all are being given a serious look. And drop me a line here if you have any other suggestions: [email]ricecharles2112@netzero.net[/email][/b] [/QUOTE]
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