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Blood And Vigilance: Character ECL?
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 1778111" data-attributes="member: 12332"><p>Well, one of my players didn't show up for our game day last night, and I'd sort of designed that evening's game around his PC, so I had to drop back and punt.</p><p></p><p>I looked around for some canned data and grabbed up the free WotC adventure: "Blood Sugar", which was designed for 10th level PCs.</p><p></p><p>Well, I was going to on-the-fly balance the adventure, since an adventure for 4 10th level "Normal" PCs might still be a bit hard for THREE 6th level Superheroes.</p><p></p><p>I didn't have to.</p><p></p><p>They pretty well trounced the adventure, even down a man. It was probably the biggest challenge they'd faced to-date, combat-wise, but they managed to pull through it pretty handily.</p><p></p><p>If I were to hand out XP (somebody asked, just to see), that one adventure would have been enough to level up 3 characters almost straight to 8th level, if I assumed their ECL was equal to their character level (which I certainly didn't).</p><p></p><p>I figured, on the fly, that supers ECL wouldn't stay static, but would rise with their actual character level, so I computed it at Class Level + (1/2 Class Level) which put my PCs at Effective Class Level 9 apiece ... still a little low, I'd imagine.</p><p></p><p>At any rate, I was wondering if there was somethng in the book I missed about using "Normal" creatures/characters and "Super" characters/monsters and ECLs/CRs/General XP Issues. In general I just let the PCs level up "when I want to", or when I want to give them a more cinematic challenge, but the players are starting to ask if I'm going to use some sort of system or not.</p><p></p><p>If I used straight CR-and-XP the kinds of threats they can face would level them up once a session or so.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1778111, member: 12332"] Well, one of my players didn't show up for our game day last night, and I'd sort of designed that evening's game around his PC, so I had to drop back and punt. I looked around for some canned data and grabbed up the free WotC adventure: "Blood Sugar", which was designed for 10th level PCs. Well, I was going to on-the-fly balance the adventure, since an adventure for 4 10th level "Normal" PCs might still be a bit hard for THREE 6th level Superheroes. I didn't have to. They pretty well trounced the adventure, even down a man. It was probably the biggest challenge they'd faced to-date, combat-wise, but they managed to pull through it pretty handily. If I were to hand out XP (somebody asked, just to see), that one adventure would have been enough to level up 3 characters almost straight to 8th level, if I assumed their ECL was equal to their character level (which I certainly didn't). I figured, on the fly, that supers ECL wouldn't stay static, but would rise with their actual character level, so I computed it at Class Level + (1/2 Class Level) which put my PCs at Effective Class Level 9 apiece ... still a little low, I'd imagine. At any rate, I was wondering if there was somethng in the book I missed about using "Normal" creatures/characters and "Super" characters/monsters and ECLs/CRs/General XP Issues. In general I just let the PCs level up "when I want to", or when I want to give them a more cinematic challenge, but the players are starting to ask if I'm going to use some sort of system or not. If I used straight CR-and-XP the kinds of threats they can face would level them up once a session or so. --fje [/QUOTE]
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Blood And Vigilance: Character ECL?
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