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General Tabletop Discussion
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Blood and Vigilance, Clarifications?
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<blockquote data-quote="Vigilance" data-source="post: 1699344" data-attributes="member: 4275"><p>There are a few uses for Ability Enhancement that you wouldn't get from just boosting an ability. For example if someone drains an ability score Ability Enhancement will "heal" the ability in question.</p><p></p><p>The Brick in my home campaign invested in a little Ability Enhancment (Strength) because he kept running into a villain with a durable Str drain. </p><p></p><p>I suppose on a strictly min/max basis it isn't quite as good as some other powers, but I have seen it taken. Also not every power has to be something to build your entire character around. At least not imo. </p><p></p><p>If you don't think being able to recover quickly from a drain is good enough you could always create a new stunt or two, allowing the character to take a feat and extend the range to touch, allowing him to enhance the abilities of others, or a general stunt adding +1 to your ability enhancement roll and max ability enhancement. </p><p></p><p>Edit: One of the players from my home campaign just looked over my shoulder and added the following: remember that powers are limited like skills (3+level for class powers). So at 1st level a character could take Superhuman Str (4 points) and Ability Enhancement Strength (4 points). When he was "juiced" he would be stronger than anyone of his level. </p><p></p><p> </p><p></p><p>Well the gadgets book, titled Blood and Circuits, and usable for BNV and all other Modern games, allowing you to build armor, vehicles, weapons, headquarters and robots from scratch is currently done <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So it might not be *immediately* forthcoming (it still needs to be edited, art, etc.) but it might not be as long as you think <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>It isn't? Read the NAME of the disadvantage grasshopper "Common Special Effect" is the name of the disadvantage. Also the disadvantage goes on to say that one of the advantages of blast is the "ability to choose an exotic energy form".</p><p></p><p>It sounds pretty clear to me. </p><p></p><p>Also remember that weather control, fire control, and so forth allow you to take blast-like abilities as stunts. So yes the advantage of just taking blast is that you get to take "ruby red force" as your blast type. Sure sometimes you will run into someone with resistance or immunity (Havoc is immune to Cyke's beams for example) but it should be rare. </p><p></p><p></p><p></p><p>The "free" is the power's activation time. That means you have to be conscious to use it, but you can activate it with a free action anytime during your turn. </p><p></p><p>Unless a power only has one stunt, or the stunt shares the name of the power, it still costs an AP until you establish the stunt.</p><p></p><p>Hope this helped and thanks for asking <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Chuck</p></blockquote><p></p>
[QUOTE="Vigilance, post: 1699344, member: 4275"] There are a few uses for Ability Enhancement that you wouldn't get from just boosting an ability. For example if someone drains an ability score Ability Enhancement will "heal" the ability in question. The Brick in my home campaign invested in a little Ability Enhancment (Strength) because he kept running into a villain with a durable Str drain. I suppose on a strictly min/max basis it isn't quite as good as some other powers, but I have seen it taken. Also not every power has to be something to build your entire character around. At least not imo. If you don't think being able to recover quickly from a drain is good enough you could always create a new stunt or two, allowing the character to take a feat and extend the range to touch, allowing him to enhance the abilities of others, or a general stunt adding +1 to your ability enhancement roll and max ability enhancement. Edit: One of the players from my home campaign just looked over my shoulder and added the following: remember that powers are limited like skills (3+level for class powers). So at 1st level a character could take Superhuman Str (4 points) and Ability Enhancement Strength (4 points). When he was "juiced" he would be stronger than anyone of his level. Well the gadgets book, titled Blood and Circuits, and usable for BNV and all other Modern games, allowing you to build armor, vehicles, weapons, headquarters and robots from scratch is currently done :) So it might not be *immediately* forthcoming (it still needs to be edited, art, etc.) but it might not be as long as you think :) It isn't? Read the NAME of the disadvantage grasshopper "Common Special Effect" is the name of the disadvantage. Also the disadvantage goes on to say that one of the advantages of blast is the "ability to choose an exotic energy form". It sounds pretty clear to me. Also remember that weather control, fire control, and so forth allow you to take blast-like abilities as stunts. So yes the advantage of just taking blast is that you get to take "ruby red force" as your blast type. Sure sometimes you will run into someone with resistance or immunity (Havoc is immune to Cyke's beams for example) but it should be rare. The "free" is the power's activation time. That means you have to be conscious to use it, but you can activate it with a free action anytime during your turn. Unless a power only has one stunt, or the stunt shares the name of the power, it still costs an AP until you establish the stunt. Hope this helped and thanks for asking :) Chuck [/QUOTE]
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