Gunpowder_Treasoner
First Post
Seeing as how d20 Spectaculars is never gonna get released, I've recently downloared Blood and Vigilance and related products from RPGNow, and thus far, I'm impressed with what I've seen. The only real dissapointment was Mystic Arts; mainly the magic system. So I decided to intigrate the Elements of Magic: Mythic Earth system with Blood and Vigilance in place of the Vancian system, and recycled a power I first saw in Superhero Arcana to cover magic and all that jazz. My idea for the magic superpower: every 2 power points can be used to purchase a single rank in 1 one the 10 magic skills and every 4 power points can be used to grant a +2 bonus to 1 spellcasting check. I'm thinking of replacing the Tradition feats with the Sorcery super-power, but otherwise, I'm leaving the mechanics alone. Are my ideas balanced or too weak to run in a super campaign?