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<blockquote data-quote="ledded" data-source="post: 2549365" data-attributes="member: 12744"><p>See, this is what many of us mean when we mean good support. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Chuck is generally pretty darn good about answering questions and whatnot on pretty much any product he's worked on.</p><p></p><p>He's much, much faster than FEMA, at least <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Well, I'm a huge fan of BnV myself, because it let me convince our group to do supers without learning a whole new system. The powers and whatnot overlay modern pretty seamlessly. All in all, we rarely had issues that were problematic (it can get hard to deal with a super-runner or leaper when they get a LOT of PP, but since it's a supers game we hand-waved any sticky bits).</p><p></p><p>At low levels, they fared ok vs. normal opponents when there were enough of them to challenge them, and pretty well against other supers. At higher levels normal opponents can go down quick (like they do in the comics) unless you supplement them with lots of gear. For instance, I did a WWII-themed game with supers, so we had an early situation where the 5 heroes had to fend off a Nazi advance through a city while searching for a specific item the Nazis were also after. So I put five 7th level supers up against an armored platoon of Nazis <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. THAT was fun. They expected to kick the crap out of most anything normal I threw at them, but when you have 3 Panzer/Tiger tanks, 2 flammenwerfer halftracks, 3 MG42 positions with experienced operators and 18 Nazis all crawling through a rat's nest of destroyed buildings, alleys, and streets it can get nasty. Darn near killed them all (I got to shoot a superhero with a Tiger tank, and he survived it! wahoo!), and they barely escaped with their objective and their lives (two were actually carried out, and if not for fast healing would have died). If you want an example of how we played it, read the "We were like gods once..." story hour that I wrote up to chronicle our game. There is also BnV advice and whatnot buried in the posts also.</p><p></p><p>It is a bit difficult to gauge challenge ratings for setting up an encounter sometimes, because since there are more abilities available and you may not know how the combination of those abilities in combat can increase their effectiveness, so you need to be a bit agile in designing encounters. You get used to that very quickly though, especially if you've played other supers games.</p><p></p><p>All in all, I'm a huge BnV fan; it mixes with modern very well and is easily homebrewed for different power levels, additions, and changes. We did a lower-powered pulp-ish version set in the early 1900's with it and it was a ton of fun also.</p></blockquote><p></p>
[QUOTE="ledded, post: 2549365, member: 12744"] See, this is what many of us mean when we mean good support. :) Chuck is generally pretty darn good about answering questions and whatnot on pretty much any product he's worked on. He's much, much faster than FEMA, at least :) Well, I'm a huge fan of BnV myself, because it let me convince our group to do supers without learning a whole new system. The powers and whatnot overlay modern pretty seamlessly. All in all, we rarely had issues that were problematic (it can get hard to deal with a super-runner or leaper when they get a LOT of PP, but since it's a supers game we hand-waved any sticky bits). At low levels, they fared ok vs. normal opponents when there were enough of them to challenge them, and pretty well against other supers. At higher levels normal opponents can go down quick (like they do in the comics) unless you supplement them with lots of gear. For instance, I did a WWII-themed game with supers, so we had an early situation where the 5 heroes had to fend off a Nazi advance through a city while searching for a specific item the Nazis were also after. So I put five 7th level supers up against an armored platoon of Nazis :). THAT was fun. They expected to kick the crap out of most anything normal I threw at them, but when you have 3 Panzer/Tiger tanks, 2 flammenwerfer halftracks, 3 MG42 positions with experienced operators and 18 Nazis all crawling through a rat's nest of destroyed buildings, alleys, and streets it can get nasty. Darn near killed them all (I got to shoot a superhero with a Tiger tank, and he survived it! wahoo!), and they barely escaped with their objective and their lives (two were actually carried out, and if not for fast healing would have died). If you want an example of how we played it, read the "We were like gods once..." story hour that I wrote up to chronicle our game. There is also BnV advice and whatnot buried in the posts also. It is a bit difficult to gauge challenge ratings for setting up an encounter sometimes, because since there are more abilities available and you may not know how the combination of those abilities in combat can increase their effectiveness, so you need to be a bit agile in designing encounters. You get used to that very quickly though, especially if you've played other supers games. All in all, I'm a huge BnV fan; it mixes with modern very well and is easily homebrewed for different power levels, additions, and changes. We did a lower-powered pulp-ish version set in the early 1900's with it and it was a ton of fun also. [/QUOTE]
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