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Blood and Vigilance
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<blockquote data-quote="Kheti sa-Menik" data-source="post: 2550139" data-attributes="member: 22721"><p>Wow. Great responses. Thanks...keep'em coming.</p><p>Any more experiences with Blood and Vigilance?</p><p></p><p>Charles....thanks for answering my questions. Sorry if I was harsh. </p><p>I was simply frustrated at the lack of avenues for the support of the product. I suppose I should have explained that by support, I meant errata/rules clarifications and not follow on products..although these are certainly appreciated.</p><p></p><p>Anyway, thanks for the answers.</p><p></p><p>The reason I ask is that during PC creation the other evening, the PCs came out more powerful than I thought for second level characters.</p><p></p><p>For example, one character created a Freak Accident that has: </p><p>Teleport (2 PPs)</p><p>Superhuman Str (5 PPs), Superhuman Dex (2 PPs), and Superhuman Wis (1 PP)</p><p>Invisibility (5 PPs)</p><p>Flight (1 PP)</p><p></p><p>Total of 16 PPs (he took 4d6 instead of 12 and rolled 13 plus 3 for second level)</p><p></p><p>Now, as I understand it, since Teleport and Invisibility both as subpowers have the same name as their respective parent powers, they are free and do not require Action Points to burn. Which means at second level, this hero can teleport 20'within line of sight as many times per day as he wants. And with invisibility, he can turn invisible for as long as he concentrates also at no Action Point cost and only ends when his concentration is broken or he attacks.</p><p>Moreover, he gets a power stunt at 1st level, so he took the Improved Invisibility subpower. I assumed this means he can remain invisible and fight for 5 rounds (since he has 5 PPs in invisibility). Then after it drops, he can spend an attack action to go invisible again for another 5 rounds.</p><p>Am I interprettng this correctly?</p><p>Does this seem a little powerful for 2nd level characters or am I thinking of this in the wrong terms/wrong frame of reference. I admit my experience with super hero RPGs is limited to the old Marvel RPG (which my players adamantly refuse to play) and Heroes Unlimited (which I refuse to run).</p></blockquote><p></p>
[QUOTE="Kheti sa-Menik, post: 2550139, member: 22721"] Wow. Great responses. Thanks...keep'em coming. Any more experiences with Blood and Vigilance? Charles....thanks for answering my questions. Sorry if I was harsh. I was simply frustrated at the lack of avenues for the support of the product. I suppose I should have explained that by support, I meant errata/rules clarifications and not follow on products..although these are certainly appreciated. Anyway, thanks for the answers. The reason I ask is that during PC creation the other evening, the PCs came out more powerful than I thought for second level characters. For example, one character created a Freak Accident that has: Teleport (2 PPs) Superhuman Str (5 PPs), Superhuman Dex (2 PPs), and Superhuman Wis (1 PP) Invisibility (5 PPs) Flight (1 PP) Total of 16 PPs (he took 4d6 instead of 12 and rolled 13 plus 3 for second level) Now, as I understand it, since Teleport and Invisibility both as subpowers have the same name as their respective parent powers, they are free and do not require Action Points to burn. Which means at second level, this hero can teleport 20'within line of sight as many times per day as he wants. And with invisibility, he can turn invisible for as long as he concentrates also at no Action Point cost and only ends when his concentration is broken or he attacks. Moreover, he gets a power stunt at 1st level, so he took the Improved Invisibility subpower. I assumed this means he can remain invisible and fight for 5 rounds (since he has 5 PPs in invisibility). Then after it drops, he can spend an attack action to go invisible again for another 5 rounds. Am I interprettng this correctly? Does this seem a little powerful for 2nd level characters or am I thinking of this in the wrong terms/wrong frame of reference. I admit my experience with super hero RPGs is limited to the old Marvel RPG (which my players adamantly refuse to play) and Heroes Unlimited (which I refuse to run). [/QUOTE]
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