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Blood and Vigilance
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<blockquote data-quote="Psycho5150" data-source="post: 5478761" data-attributes="member: 6671346"><p>On a personal level I am more of Marvel fan and prefer the street level gritty style of game play, whilst my group is made of Anime fans who prefer a lighter mode of play. With that being said both genres involve superpowers. Though being my personal favorite hero is Punisher, (not that Franken-Castle crap), the idea of no powers and pure training appeals to me. I have come to realize that originally the book focused on advanced training to be no power points and a cap of 23 on abilities, but in version 1.1 the switch was made for advanced training to included power point, but those where begotten through training. My curiosity wonders why the change. </p><p></p><p>I was under the impression that power points where like skill points used to purchase powers and until you had the appropiate power stunt that you had to use and action point to pull of the use of power? Am I wrong in thinking that?</p></blockquote><p></p>
[QUOTE="Psycho5150, post: 5478761, member: 6671346"] On a personal level I am more of Marvel fan and prefer the street level gritty style of game play, whilst my group is made of Anime fans who prefer a lighter mode of play. With that being said both genres involve superpowers. Though being my personal favorite hero is Punisher, (not that Franken-Castle crap), the idea of no powers and pure training appeals to me. I have come to realize that originally the book focused on advanced training to be no power points and a cap of 23 on abilities, but in version 1.1 the switch was made for advanced training to included power point, but those where begotten through training. My curiosity wonders why the change. I was under the impression that power points where like skill points used to purchase powers and until you had the appropiate power stunt that you had to use and action point to pull of the use of power? Am I wrong in thinking that? [/QUOTE]
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