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Blood and Vigilance
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<blockquote data-quote="Psycho5150" data-source="post: 5480114" data-attributes="member: 6671346"><p>Thank you for the response Mr. Rice. When I speak of advanced training I was speaking of the origin of the same name. I saw the differences between the original incarnation of Blood and Vigilance and Version 1.1. The original stated </p><p>"Advanced Training</p><p>Bonus Feats: You gain a bonus feat at first level (for three total plus starting feats for class and occupation), and every fourth level thereafter.</p><p>Bonus Skill Points: You gain 4 bonus skill points at first level, and 1 bonus skill point each level thereafter.</p><p>Honed Abilities: As you rise in level, you get to add a point to the ability of your choice every 2 levels, rather than the usual point every 4 levels.</p><p>Power Points: None. Despite your extensive training and skills, which allow you to function as a hero, you are not a superhuman.</p><p>Point of Origin: You may select any two skills and add them to your permanent class skill list."</p><p></p><p>Whilst the one from Version 1.1 states</p><p>"Advanced Training</p><p>Bonus Feat: You gain a bonus feat at first level (for three total plus starting feats for class and occupation).</p><p>Enhanced Abilities: +2 to an ability of your choice. Since you are not superhuman, no ability score may be raised higher than 23 through any method or combination of methods (23 is the absolute maximum a non super-powered or magically enhanced individual can raise an ability score.</p><p>Power Points: You begin with 12 power points at first level and gain 3 power points each level thereafter. Unlike most heroes however, you are not truly superhuman. Your powers come from equipment and years of training. This limits the ways in which you can spend your power points.</p><p>You cannot raise an ability score above 23 through any superhuman ability power.</p><p>You may only spend power points on the following powers: Superhuman Ability scores (any- but remember that no ability may exceed 23 for any reason including from ability increases from level gain), Super Skill, Unique Item. The Super Skill and Unique Item powers are always class powers for characters of this origin regardless of class. Advanced Training characters gain Superhuman Ability powers as class powers by class as every other character.</p><p>Characters with this origin gain power stunts at level 1, 4, 8, 12, 16 and 20 rather than the usual progression. They are limited to the following power stunts only: Superhuman Constitution, +2 Fortitude Saves; Superhuman Dexterity, +1 to all Dexterity-based skills and Swinging; Superhuman Intelligence, +1 skill point per level, Super Genius and Total Recall; Superhuman Strength, +1 to all Strength-based skill checks; Superhuman Wisdom, +1 to all Wisdom-based skill checks and +2 Will Saves.</p><p>Although Advanced Training characters have power points, their abilities come from extremely rigorous training. As a result they cannot be affected by anti-power fields, power theft or power nullification.</p><p>Point of Origin: You may select any two skills and add them to your permanent class skill list."</p><p></p><p>I personally have a preference toward the original because the person whom could stand against the supers with nothing more then himself and his know-how really appeals to me,(I state this whilst pointing toward "Punisher kills the Marvel Universe" comic book). To have no power points and still be a threat, that sounds awesome, and perhaps is why I favor it. At the same time I see the revised Advanced Training origin in v1.1 and reading through it I have more of a feeling towards the anime hero or heroine, for example Sailor Moon and her wand. </p><p></p><p>So my questions are these...</p><p>1) For the original version I wondered if the feats every fourth level were in addition to the normal feats every third level?</p><p></p><p>2) Why was there a change?</p><p></p><p>3) As this is my first foray into Blood and Vigilance are there any hints and suggestion any can give as to potential issues and fun experiences that they came across?</p></blockquote><p></p>
[QUOTE="Psycho5150, post: 5480114, member: 6671346"] Thank you for the response Mr. Rice. When I speak of advanced training I was speaking of the origin of the same name. I saw the differences between the original incarnation of Blood and Vigilance and Version 1.1. The original stated "Advanced Training Bonus Feats: You gain a bonus feat at first level (for three total plus starting feats for class and occupation), and every fourth level thereafter. Bonus Skill Points: You gain 4 bonus skill points at first level, and 1 bonus skill point each level thereafter. Honed Abilities: As you rise in level, you get to add a point to the ability of your choice every 2 levels, rather than the usual point every 4 levels. Power Points: None. Despite your extensive training and skills, which allow you to function as a hero, you are not a superhuman. Point of Origin: You may select any two skills and add them to your permanent class skill list." Whilst the one from Version 1.1 states "Advanced Training Bonus Feat: You gain a bonus feat at first level (for three total plus starting feats for class and occupation). Enhanced Abilities: +2 to an ability of your choice. Since you are not superhuman, no ability score may be raised higher than 23 through any method or combination of methods (23 is the absolute maximum a non super-powered or magically enhanced individual can raise an ability score. Power Points: You begin with 12 power points at first level and gain 3 power points each level thereafter. Unlike most heroes however, you are not truly superhuman. Your powers come from equipment and years of training. This limits the ways in which you can spend your power points. You cannot raise an ability score above 23 through any superhuman ability power. You may only spend power points on the following powers: Superhuman Ability scores (any- but remember that no ability may exceed 23 for any reason including from ability increases from level gain), Super Skill, Unique Item. The Super Skill and Unique Item powers are always class powers for characters of this origin regardless of class. Advanced Training characters gain Superhuman Ability powers as class powers by class as every other character. Characters with this origin gain power stunts at level 1, 4, 8, 12, 16 and 20 rather than the usual progression. They are limited to the following power stunts only: Superhuman Constitution, +2 Fortitude Saves; Superhuman Dexterity, +1 to all Dexterity-based skills and Swinging; Superhuman Intelligence, +1 skill point per level, Super Genius and Total Recall; Superhuman Strength, +1 to all Strength-based skill checks; Superhuman Wisdom, +1 to all Wisdom-based skill checks and +2 Will Saves. Although Advanced Training characters have power points, their abilities come from extremely rigorous training. As a result they cannot be affected by anti-power fields, power theft or power nullification. Point of Origin: You may select any two skills and add them to your permanent class skill list." I personally have a preference toward the original because the person whom could stand against the supers with nothing more then himself and his know-how really appeals to me,(I state this whilst pointing toward "Punisher kills the Marvel Universe" comic book). To have no power points and still be a threat, that sounds awesome, and perhaps is why I favor it. At the same time I see the revised Advanced Training origin in v1.1 and reading through it I have more of a feeling towards the anime hero or heroine, for example Sailor Moon and her wand. So my questions are these... 1) For the original version I wondered if the feats every fourth level were in addition to the normal feats every third level? 2) Why was there a change? 3) As this is my first foray into Blood and Vigilance are there any hints and suggestion any can give as to potential issues and fun experiences that they came across? [/QUOTE]
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