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Blood Crazed Paladin Fights The Man
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<blockquote data-quote="Haradim" data-source="post: 571962" data-attributes="member: 8468"><p><strong>Re:</strong></p><p></p><p>What do the other Paladins plan to do now that they have prisoners?</p><p></p><p>If they oppose execution, their options are rather limited. They can take the prisoners to a safe location, prey their word is their bond, and release them in hopes they will turn from the darkness. This may either come back to haunt the Paladins, or prove to be a rare success story. Given the odds, I'd probably not penalise a Paladin for going this route; turning from evil is hard, and the risk a Paladin takes (and the anguish he may feel in the event of tragedy) in the hope of a convert and soul 'saved' is cost enough for me (barring circumstances that indicate such leniency is simply far too dangerous and thus foolish, eg. insanity).</p><p></p><p>Or, they can take them back to town, where they will probably just be killed anyway (likely without any trial, maybe even as the party approaches), since your average Orc-fearing peasant isn't one to hold to the lofty ideals of a Paladin, and is quite happy to slay even a truely repentant creature if the opportunity presents.</p><p></p><p>Taking them back to town means the result is the same (execution), and may ironically bring out hateful and evil feelings from the people of the settlement.</p><p></p><p>So it would seem to me, at 3:15 in the morning, that the only option that doesn't lead the prisoners to their deaths is to let them go on good faith, and hope for the best.</p><p></p><p>Are they willing to go that far? Is it permitted in their Code? And most importantly, does Good in your campaign include things like mercy and compassion, where such an activity is actually a positive thing? About the only things that can't change given a chance are evil outsiders (essentially corporeal beings of evil) and creatures too dumb to understand such a concept. Whether or not the chance is successful, and what penalties it brings upon the Paladin(s) if it fails, is up to you.</p><p></p><p>My 2 bits.</p></blockquote><p></p>
[QUOTE="Haradim, post: 571962, member: 8468"] [b]Re:[/b] What do the other Paladins plan to do now that they have prisoners? If they oppose execution, their options are rather limited. They can take the prisoners to a safe location, prey their word is their bond, and release them in hopes they will turn from the darkness. This may either come back to haunt the Paladins, or prove to be a rare success story. Given the odds, I'd probably not penalise a Paladin for going this route; turning from evil is hard, and the risk a Paladin takes (and the anguish he may feel in the event of tragedy) in the hope of a convert and soul 'saved' is cost enough for me (barring circumstances that indicate such leniency is simply far too dangerous and thus foolish, eg. insanity). Or, they can take them back to town, where they will probably just be killed anyway (likely without any trial, maybe even as the party approaches), since your average Orc-fearing peasant isn't one to hold to the lofty ideals of a Paladin, and is quite happy to slay even a truely repentant creature if the opportunity presents. Taking them back to town means the result is the same (execution), and may ironically bring out hateful and evil feelings from the people of the settlement. So it would seem to me, at 3:15 in the morning, that the only option that doesn't lead the prisoners to their deaths is to let them go on good faith, and hope for the best. Are they willing to go that far? Is it permitted in their Code? And most importantly, does Good in your campaign include things like mercy and compassion, where such an activity is actually a positive thing? About the only things that can't change given a chance are evil outsiders (essentially corporeal beings of evil) and creatures too dumb to understand such a concept. Whether or not the chance is successful, and what penalties it brings upon the Paladin(s) if it fails, is up to you. My 2 bits. [/QUOTE]
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