Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Blood Crazed Paladin Fights The Man
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DustTC" data-source="post: 572361" data-attributes="member: 8919"><p>I think the main problem is that some (most?) people feel there are gradations of evil, but have difficulty pinning down how they would work in a game of D&D.</p><p></p><p>I don't think anyone would complain if your Paladin gave no quarter to a chromatic dragon or a demon (in fact, most DMs would applaud him for slaying the monster on the spot despite what the other PCs might be saying). In the Sunless Citadel there is a situation where you can capture a dragon. I allowed my 2 Paladin players to take the dragon to a seperate room and cut it's head off. No problem. Chromatic dragons are inherently evil, there is no redeeming them and there is no point in keeping them alive.</p><p></p><p>On the other hand, when confronted with humanoids (emphasis on human), it's a whole different situation. We do not tend to think of ourselves, as humans, as black and white in terms of morality. Nobody is born evil (or good), unlike the aforementioned demons and their ilk. In many cases, it would not be justified for a Paladin to kill evil people if they surrender.</p><p></p><p>IMC, all creatures that by their very nature represent a certain alignment trait are considered the extreme, unchangeable version of that alignment. A demon is irredeemably evil and chaotic. If you're talking about humanoids though, it's handy to show your players the alignment system in the Book of Hallowed Might. It's up to them to figure out where on the scale of evil someone is. If it's all the way up, treat the NPC as a demon for all I care. If it's on the lower side, that Paladin would better not lay a finger on him if he surrenders peacefully.</p><p></p><p>Using this system has the added benefit of solving a lot of the morality issues with Detect Evil: it's a great spell to know if some dodgy looking abberation is evil or not (time to smite it?), which is for the most part only interesting from a purely game-mechanic point of view (which is what Detect Evil is for IMHO, it's just another spell like Detect Undead, Detect Magic, Detect Animals and Plants, etc.).</p><p></p><p>On the other hand, Detect Evil will not help my players solve questions of morality or let them figure out the correct course of action with some humanoid they captured. If they're that desperate to know, there's better spells for that... Detect Evil is not your god telling you its all right to kill someone.</p><p></p><p>This is the essence of roleplaying games like D&D to me: there is the hack 'n slash, for which a whole system of alignments, aligned planes and matching monsters was designed, and then there is the plot, the humanoids who inhabit these fantasy worlds and the shades of gray that force people to think and play in character. Problems only arrise when you try to treat both aspects the same way for the sake of simplicity.</p></blockquote><p></p>
[QUOTE="DustTC, post: 572361, member: 8919"] I think the main problem is that some (most?) people feel there are gradations of evil, but have difficulty pinning down how they would work in a game of D&D. I don't think anyone would complain if your Paladin gave no quarter to a chromatic dragon or a demon (in fact, most DMs would applaud him for slaying the monster on the spot despite what the other PCs might be saying). In the Sunless Citadel there is a situation where you can capture a dragon. I allowed my 2 Paladin players to take the dragon to a seperate room and cut it's head off. No problem. Chromatic dragons are inherently evil, there is no redeeming them and there is no point in keeping them alive. On the other hand, when confronted with humanoids (emphasis on human), it's a whole different situation. We do not tend to think of ourselves, as humans, as black and white in terms of morality. Nobody is born evil (or good), unlike the aforementioned demons and their ilk. In many cases, it would not be justified for a Paladin to kill evil people if they surrender. IMC, all creatures that by their very nature represent a certain alignment trait are considered the extreme, unchangeable version of that alignment. A demon is irredeemably evil and chaotic. If you're talking about humanoids though, it's handy to show your players the alignment system in the Book of Hallowed Might. It's up to them to figure out where on the scale of evil someone is. If it's all the way up, treat the NPC as a demon for all I care. If it's on the lower side, that Paladin would better not lay a finger on him if he surrenders peacefully. Using this system has the added benefit of solving a lot of the morality issues with Detect Evil: it's a great spell to know if some dodgy looking abberation is evil or not (time to smite it?), which is for the most part only interesting from a purely game-mechanic point of view (which is what Detect Evil is for IMHO, it's just another spell like Detect Undead, Detect Magic, Detect Animals and Plants, etc.). On the other hand, Detect Evil will not help my players solve questions of morality or let them figure out the correct course of action with some humanoid they captured. If they're that desperate to know, there's better spells for that... Detect Evil is not your god telling you its all right to kill someone. This is the essence of roleplaying games like D&D to me: there is the hack 'n slash, for which a whole system of alignments, aligned planes and matching monsters was designed, and then there is the plot, the humanoids who inhabit these fantasy worlds and the shades of gray that force people to think and play in character. Problems only arrise when you try to treat both aspects the same way for the sake of simplicity. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Blood Crazed Paladin Fights The Man
Top