Psion
Adventurer
I got a copy of Blood & Fists the other day. It's still a ways down on my reviews queue, but I wanted to drop a line to say that from what I have seen so far, I am impressed.
For a long time, I have rued hackneyed attempts at adding special abilities by doing a sort of "end around run" around the class/level/feat system resorting to kludgy tack-on systems. Blood & Fists elegantly avoids that nonsense and uses the d20 system the way it was intended to be used, but manages to remain rather flexible in its approach.
Basically, it uses the feat system to provide basic access to martial arts styles, but uses flexible advanced classes with choices in them to manage access to more advanced abilities.
Perhaps not astonishingly (since I like the book so much), I tried a very similar approach in my D&D game, but it turned out to be too much work so I abandoned the project. It's nice to see that Mr. Rice stuck to his project and pulled it off so elegantly. Well done!
For a long time, I have rued hackneyed attempts at adding special abilities by doing a sort of "end around run" around the class/level/feat system resorting to kludgy tack-on systems. Blood & Fists elegantly avoids that nonsense and uses the d20 system the way it was intended to be used, but manages to remain rather flexible in its approach.
Basically, it uses the feat system to provide basic access to martial arts styles, but uses flexible advanced classes with choices in them to manage access to more advanced abilities.
Perhaps not astonishingly (since I like the book so much), I tried a very similar approach in my D&D game, but it turned out to be too much work so I abandoned the project. It's nice to see that Mr. Rice stuck to his project and pulled it off so elegantly. Well done!