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<blockquote data-quote="Greg K" data-source="post: 1090874" data-attributes="member: 5038"><p>Psion mentioned the style Hwa Rang Do. Anyone using either Palladium's Ninjas and Superspies or Hero System's Ultimate Martial Artist as reference for converting to Blood and Fist, here are some recommended additons and changes to the Hwa Rang Do style write ups for N&S and the Ultimate Martial Artist</p><p></p><p>-Ninjas and Superspies----</p><p> Ninja's and Superspies for the Palladium system left out the holds, locks and disarms and refers to the system as Korean Karate whereas its blocks and strikes are more like Kung Fu. Also, practitioners should have access to the Atemi Abilities excluding Open Hand. For those using Ninja's and Superspies as a basis, here are recommended additions and changes that should be made to the style.</p><p></p><p></p><p>Character Bonuses: Replace the Speed bonus with +10 Chi</p><p></p><p>Advanced Defenses: add Disarm, Breakfall</p><p></p><p>Hand moves: add Fingertip Attack, Palm Strike</p><p></p><p>Special Attacks: add Paralysis Attack (Vital Points), Elbow, Forearm, Knee, Combination: parry/attack</p><p></p><p>Hold/locks: add Arm Hold, Body Hold, Leg Hold, Automatic Arm Lock, Wrist Lock, </p><p></p><p>Martial Art Powers: The character automatically starts with Atemi healing. Atemi Abilities 2-4,6,7 (Dim Mak may not be learned until 11th level) are additional choices that are available</p><p></p><p>5th: replace +1 rear strike with +1 Disarm</p><p>6th,: Add Atemi to the List of Choices</p><p>10th: replace +1 rear strike with +1 Disarm</p><p>11th: Add Atemi to the List of Choices (May choose Dim Mak)</p><p>13th Level: Replace existing ability with Double existing Chi</p><p></p><p>Note: supposedly some advanced practitioners learn the sulsa arts of Amja (Way of Shadows) and Un Shin Bop (Way of Invisiblity)-- the sulsa were the Korean equivalent of the ninja and according to Hwarang do, they sulsa were chosen from the elite of the hwarang warriors. If you choose to include this training, the N&S equivalent to Amja and Un Shin Bop would be Art of invisiblity and the following skills: </p><p>physical: climb, land navigation, prowl </p><p>Survival: Wilderness Survival</p><p></p><p>---Ultimate Martial Artist-----</p><p> The Ultimate Martial Artist leaves out several maneuvers and abilities-- this is partially my fault and partially Steve Long's. I lacked acces to the style write-ups and did not have anything styles to use for comparison when I made suggestions for the style. Steve, on the otherhand, seemed to ignore much of the reference (i.e, magazine articles, excerpts from books, and class syllabi) that I sent him. The following additions and changes should be made for those converting Hwa Rang Do from the Ultimate Martial Artist:</p><p></p><p>Disarm 1/2 4pt -1 +1</p><p></p><p>Dodge ½ 4pt - +5 Dodge all attacks, abort</p><p></p><p>Eagle Claw ½ 4pt +0 +0 2d6 flash sight group</p><p></p><p>Knifehand/ Spearhand ½ 4pt -2 +0 1/2d6 HKA (2d6)</p><p></p><p>Root ½ 4pt +0 +0 Str +15 resist shove; block, abort</p><p></p><p>Sweep ½ 3pt -2 -1 Str+1d6 strike, target falls</p><p></p><p>Escaping Throw ½ 5pt +0 +0 +15 Str vs. grab; target falls</p><p></p><p></p><p>Skills</p><p>WF: common martial arts weapons</p><p>WF: off hand</p><p></p><p>Weapon elements</p><p>+1 use art w/ chain and rope weapons</p><p>+1 use art w/ war fan</p><p></p><p>.</p><p>Note: Change the Throw maneuver to read Joint Break Throw/Killing Throw and add the disable element. This cost for the throw maneuver listed for Hwa Rang Do in the UMA does not add up to its elements, but adding the disable element will balance the cost and reflect that the maneuver is similar to throws found in Hapkido, Lua and Jujitsu. </p><p></p><p>Optional Rules: The Eagle Claw maneuver automatically strikes the eyes. The Sweep automatically targets the legs and feet.</p><p></p><p>Special Abilities: In addition to the Shin Gong Powers, Hwa Rang masters have other abilities. </p><p>I. Nae Gong (internal power): Using Ch’I, a master of Hwa Rang Do can do the following</p><p> 1) The ability to make one’s body as hard as steel: Damage Resistance</p><p> 2) The ability to make one’s body heavy: Knockback Resistance or Root Maneuver</p><p> 3) The ability to make one’s body light: Super Leap, gliding (limited to landing softly)</p><p> 4) The ability to make one’s body move fast: Lightning Reflexes </p><p> 5) The ability to make one’s self stronger or numb to pain: Ch’I aid</p><p> 6) Kiai Aid</p><p></p><p>II. Hyel Sul: By striking certain vital points, a Hwa Rang Do practitioner can cause certain effects.</p><p> a) make an opponent blind, mute or paralyzed. Transform</p><p> b) delayed death: Dim Mak </p><p> c) instant death: improved DC for HKA</p><p></p><p>Note: supposedly some advanced practitioners learn the sulsa arts of Amja (Way of Shadows) and Un Shin Bop (Way of Invisiblity). The sulsa were the Korean equivalent of the Ninja. </p><p> If including the Amja and Un Shin Bop training, Amja and Un Shin Bop would include Ninja Special Abilities and most of the Ninja Magic abilities replacing Kuji Kari w/ Nae Gong above and possibly dropping the Folded Blade.</p><p> Also, the practitioner would have access to the Advanced Ninja package. Replace "Ninjutsu or Karate Maneuvers" w/ Hwa Rang do Maneuvers ,"K.S. Ninjutsu or Karate" w/ K.S. Hwa Rang Do and drop the Language: Ninja Clan Codes and Symbols</p><p>-------</p><p>Small note on the History: Joo Bang Lee, Hwa Rang Do's Grandmaster, has stated that the art he studied from the monk was called Um Yang Kwon (Yin Yang Fist). Because the monk was the descendant of a well known Hwarang warrior and the combat skills were passed down from the warrior, Joo Bang Lee changed the name to Hwa Rang Do. In addition, Joo Bang Lee is well known in Korea as a Hapkido master having studied Dae Dong Ryu Yu Sul (later renamed Hapkido) under Choi Yong-sul</p></blockquote><p></p>
[QUOTE="Greg K, post: 1090874, member: 5038"] Psion mentioned the style Hwa Rang Do. Anyone using either Palladium's Ninjas and Superspies or Hero System's Ultimate Martial Artist as reference for converting to Blood and Fist, here are some recommended additons and changes to the Hwa Rang Do style write ups for N&S and the Ultimate Martial Artist -Ninjas and Superspies---- Ninja's and Superspies for the Palladium system left out the holds, locks and disarms and refers to the system as Korean Karate whereas its blocks and strikes are more like Kung Fu. Also, practitioners should have access to the Atemi Abilities excluding Open Hand. For those using Ninja's and Superspies as a basis, here are recommended additions and changes that should be made to the style. Character Bonuses: Replace the Speed bonus with +10 Chi Advanced Defenses: add Disarm, Breakfall Hand moves: add Fingertip Attack, Palm Strike Special Attacks: add Paralysis Attack (Vital Points), Elbow, Forearm, Knee, Combination: parry/attack Hold/locks: add Arm Hold, Body Hold, Leg Hold, Automatic Arm Lock, Wrist Lock, Martial Art Powers: The character automatically starts with Atemi healing. Atemi Abilities 2-4,6,7 (Dim Mak may not be learned until 11th level) are additional choices that are available 5th: replace +1 rear strike with +1 Disarm 6th,: Add Atemi to the List of Choices 10th: replace +1 rear strike with +1 Disarm 11th: Add Atemi to the List of Choices (May choose Dim Mak) 13th Level: Replace existing ability with Double existing Chi Note: supposedly some advanced practitioners learn the sulsa arts of Amja (Way of Shadows) and Un Shin Bop (Way of Invisiblity)-- the sulsa were the Korean equivalent of the ninja and according to Hwarang do, they sulsa were chosen from the elite of the hwarang warriors. If you choose to include this training, the N&S equivalent to Amja and Un Shin Bop would be Art of invisiblity and the following skills: physical: climb, land navigation, prowl Survival: Wilderness Survival ---Ultimate Martial Artist----- The Ultimate Martial Artist leaves out several maneuvers and abilities-- this is partially my fault and partially Steve Long's. I lacked acces to the style write-ups and did not have anything styles to use for comparison when I made suggestions for the style. Steve, on the otherhand, seemed to ignore much of the reference (i.e, magazine articles, excerpts from books, and class syllabi) that I sent him. The following additions and changes should be made for those converting Hwa Rang Do from the Ultimate Martial Artist: Disarm 1/2 4pt -1 +1 Dodge ½ 4pt - +5 Dodge all attacks, abort Eagle Claw ½ 4pt +0 +0 2d6 flash sight group Knifehand/ Spearhand ½ 4pt -2 +0 1/2d6 HKA (2d6) Root ½ 4pt +0 +0 Str +15 resist shove; block, abort Sweep ½ 3pt -2 -1 Str+1d6 strike, target falls Escaping Throw ½ 5pt +0 +0 +15 Str vs. grab; target falls Skills WF: common martial arts weapons WF: off hand Weapon elements +1 use art w/ chain and rope weapons +1 use art w/ war fan . Note: Change the Throw maneuver to read Joint Break Throw/Killing Throw and add the disable element. This cost for the throw maneuver listed for Hwa Rang Do in the UMA does not add up to its elements, but adding the disable element will balance the cost and reflect that the maneuver is similar to throws found in Hapkido, Lua and Jujitsu. Optional Rules: The Eagle Claw maneuver automatically strikes the eyes. The Sweep automatically targets the legs and feet. Special Abilities: In addition to the Shin Gong Powers, Hwa Rang masters have other abilities. I. Nae Gong (internal power): Using Ch’I, a master of Hwa Rang Do can do the following 1) The ability to make one’s body as hard as steel: Damage Resistance 2) The ability to make one’s body heavy: Knockback Resistance or Root Maneuver 3) The ability to make one’s body light: Super Leap, gliding (limited to landing softly) 4) The ability to make one’s body move fast: Lightning Reflexes 5) The ability to make one’s self stronger or numb to pain: Ch’I aid 6) Kiai Aid II. Hyel Sul: By striking certain vital points, a Hwa Rang Do practitioner can cause certain effects. a) make an opponent blind, mute or paralyzed. Transform b) delayed death: Dim Mak c) instant death: improved DC for HKA Note: supposedly some advanced practitioners learn the sulsa arts of Amja (Way of Shadows) and Un Shin Bop (Way of Invisiblity). The sulsa were the Korean equivalent of the Ninja. If including the Amja and Un Shin Bop training, Amja and Un Shin Bop would include Ninja Special Abilities and most of the Ninja Magic abilities replacing Kuji Kari w/ Nae Gong above and possibly dropping the Folded Blade. Also, the practitioner would have access to the Advanced Ninja package. Replace "Ninjutsu or Karate Maneuvers" w/ Hwa Rang do Maneuvers ,"K.S. Ninjutsu or Karate" w/ K.S. Hwa Rang Do and drop the Language: Ninja Clan Codes and Symbols ------- Small note on the History: Joo Bang Lee, Hwa Rang Do's Grandmaster, has stated that the art he studied from the monk was called Um Yang Kwon (Yin Yang Fist). Because the monk was the descendant of a well known Hwarang warrior and the combat skills were passed down from the warrior, Joo Bang Lee changed the name to Hwa Rang Do. In addition, Joo Bang Lee is well known in Korea as a Hapkido master having studied Dae Dong Ryu Yu Sul (later renamed Hapkido) under Choi Yong-sul [/QUOTE]
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