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Blood Gods Change The Landscape of Vampire The Masquerade
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<blockquote data-quote="TrippyHippy" data-source="post: 8257403" data-attributes="member: 27252"><p>I think part of the horror of the game derives from the social politics. In the default game, you are Neonates who are largely put upon and manipulated by vampires of higher social rank and experience, who act as their antagonists. This is as well as the grisly aspects of living a vampiric existence - hunting, feeding off blood, existential angst, etc. As the tagline states: "A game of personal and political horror".</p><p></p><p></p><p></p><p>If you are looking for the new printing, then look for an indication that it was the one developed by Modiphius directly. Mostly, the difference is just in 'Mature Audience' warnings and an essay about consent in gaming though.</p><p></p><p>The split in the gaming community has been palpable, but is fading slightly. The best analogy I have for V20 is that it is like a 'Greatest Hits’ album, whereas V5 was an attempt to recalibrate the original game to a 21st century setting. It is worth noting that V20 was never made as a general retail release, it was a limited release edition and was supplementary supported through Kickstarter campaigns in the main. V5 was the first new edition of Vampire: The Masquerade since the 1990s to be directly distributed through traditional retail supply chains.</p><p></p><p>The main points of contention, really, have been that V5 attempts to curtail the drift to urban power fantasy gaming, and hone in more on the horror. The mechanics around Hunger and Compulsions are novel to the 5th edition, and are cutting edge design by any standards, but they have always been central themes in the game through all previous editions, without much mechanical structure. The setting material was pruned back to try to increase accessibility for new players, but also via the meta plot developments, and the new style presentation is jarring for some. V20 didn’t really have a meta plot, and it’s style is more or less the same as 1998’s VTM Revised, as it was more a compilation of past material. For some, V5 is a return to the origins of the game. For others, V5 is a departure from previous editions’ development of the game.</p><p></p><p>There has also been a lot of confusion about who is publishing V5. The current situation is that development of the game is back with a remodeled White Wolf, as a sub-department of Paradox Entertainment. The distribution of the game is with Renegade Game Studios, which is also connected with Hunter’s Entertainment who are also developing Werewolf: The Apocalypse 5th.</p><p></p><p>Modiphius used to be the distributer, then took over as a licensee when the first V5 team of White Wolf (for Paradox) dissolved after controversy. They re-edited/re-released the core rules and supplements for Camarilla and Anarchs, released one other full Chronicle book set in London and a Starter set that only made it to PDF, and have since stopped producing books after losing/letting go the license. I think V5 was a commercial success for Modiphius, nevertheless, as it managed to make the icv2 Top 5 for three quarters in a row during their time.</p><p></p><p>There are plans to have new supplements released directly from the new White Wolf team, including a book on The Sabbat, and there has been a free Vampire Companion release to update/clarify a few rules and re-introduce the remaining Clans. However, most supplements to date have come from The Onyx Path - including Chicago By Night and Cults of The Blood Gods - which is a company formed from former employees/writers of old White Wolf and also produce supplements under license from White Wolf/Paradox, as they used to for V20.</p><p></p><p>It is complicated, yet one hopes the line is starting to get some stability back again. It is probably worth noting that Paradox's main interest in the IP is probably still with video games - which are still being developed and released.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 8257403, member: 27252"] I think part of the horror of the game derives from the social politics. In the default game, you are Neonates who are largely put upon and manipulated by vampires of higher social rank and experience, who act as their antagonists. This is as well as the grisly aspects of living a vampiric existence - hunting, feeding off blood, existential angst, etc. As the tagline states: "A game of personal and political horror". If you are looking for the new printing, then look for an indication that it was the one developed by Modiphius directly. Mostly, the difference is just in 'Mature Audience' warnings and an essay about consent in gaming though. The split in the gaming community has been palpable, but is fading slightly. The best analogy I have for V20 is that it is like a 'Greatest Hits’ album, whereas V5 was an attempt to recalibrate the original game to a 21st century setting. It is worth noting that V20 was never made as a general retail release, it was a limited release edition and was supplementary supported through Kickstarter campaigns in the main. V5 was the first new edition of Vampire: The Masquerade since the 1990s to be directly distributed through traditional retail supply chains. The main points of contention, really, have been that V5 attempts to curtail the drift to urban power fantasy gaming, and hone in more on the horror. The mechanics around Hunger and Compulsions are novel to the 5th edition, and are cutting edge design by any standards, but they have always been central themes in the game through all previous editions, without much mechanical structure. The setting material was pruned back to try to increase accessibility for new players, but also via the meta plot developments, and the new style presentation is jarring for some. V20 didn’t really have a meta plot, and it’s style is more or less the same as 1998’s VTM Revised, as it was more a compilation of past material. For some, V5 is a return to the origins of the game. For others, V5 is a departure from previous editions’ development of the game. There has also been a lot of confusion about who is publishing V5. The current situation is that development of the game is back with a remodeled White Wolf, as a sub-department of Paradox Entertainment. The distribution of the game is with Renegade Game Studios, which is also connected with Hunter’s Entertainment who are also developing Werewolf: The Apocalypse 5th. Modiphius used to be the distributer, then took over as a licensee when the first V5 team of White Wolf (for Paradox) dissolved after controversy. They re-edited/re-released the core rules and supplements for Camarilla and Anarchs, released one other full Chronicle book set in London and a Starter set that only made it to PDF, and have since stopped producing books after losing/letting go the license. I think V5 was a commercial success for Modiphius, nevertheless, as it managed to make the icv2 Top 5 for three quarters in a row during their time. There are plans to have new supplements released directly from the new White Wolf team, including a book on The Sabbat, and there has been a free Vampire Companion release to update/clarify a few rules and re-introduce the remaining Clans. However, most supplements to date have come from The Onyx Path - including Chicago By Night and Cults of The Blood Gods - which is a company formed from former employees/writers of old White Wolf and also produce supplements under license from White Wolf/Paradox, as they used to for V20. It is complicated, yet one hopes the line is starting to get some stability back again. It is probably worth noting that Paradox's main interest in the IP is probably still with video games - which are still being developed and released. [/QUOTE]
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