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General Tabletop Discussion
Character Builds & Optimization
Blood Hunter vs Hexblade Warlock
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<blockquote data-quote="laughinggas" data-source="post: 7228712" data-attributes="member: 6841015"><p>Well this will be serving as the off-campaign to our normal 3.5 group. One of the players wants to give the DM a break after our 3 year campaign before starting part 2. He plans on running us through Curse of Strahd and then Tomb of Horrors afterwards potentially. I see this as a character which may eventually hit 20 (if he survives) but it would be a long road. Main levels to consider would be CoS and ToH. We would start Strahd at level 3.</p><p></p><p>I was thinking of trying something new. I have played a barbarian before and a sorc/paladin. </p><p></p><p>The damage contributors for Order of Mutant Blood Hunter is using different "potions" to give temporary abilities. By lvl 18 you have 1 permanent and 3 temporary. Every potion brings a disadvantage with it. The idea was Half Orc, 25 STR, 2-3 attacks (extra attack and BA attack), Great Weapon Master, Blood Hunter Blood Rite (and extra scaling damage die, d10 by lvl 18) and expanded crit range 19-20.</p><p></p><p>The damage for each hit if GWM is used would be 1d12+17+1d10. They also have access to curses, 1 doubles the damage dice for the curse making damage 1d12+17+2d10. If I crit it would then be 3d12+17+2d10 damage.</p><p></p><p>The warlock/stone sorcerer combo is one where I like a lot of features from both and am unsure what might be the best division for some damage, some tankiness, and lots of teleportation (stone sorcerer aegis)</p></blockquote><p></p>
[QUOTE="laughinggas, post: 7228712, member: 6841015"] Well this will be serving as the off-campaign to our normal 3.5 group. One of the players wants to give the DM a break after our 3 year campaign before starting part 2. He plans on running us through Curse of Strahd and then Tomb of Horrors afterwards potentially. I see this as a character which may eventually hit 20 (if he survives) but it would be a long road. Main levels to consider would be CoS and ToH. We would start Strahd at level 3. I was thinking of trying something new. I have played a barbarian before and a sorc/paladin. The damage contributors for Order of Mutant Blood Hunter is using different "potions" to give temporary abilities. By lvl 18 you have 1 permanent and 3 temporary. Every potion brings a disadvantage with it. The idea was Half Orc, 25 STR, 2-3 attacks (extra attack and BA attack), Great Weapon Master, Blood Hunter Blood Rite (and extra scaling damage die, d10 by lvl 18) and expanded crit range 19-20. The damage for each hit if GWM is used would be 1d12+17+1d10. They also have access to curses, 1 doubles the damage dice for the curse making damage 1d12+17+2d10. If I crit it would then be 3d12+17+2d10 damage. The warlock/stone sorcerer combo is one where I like a lot of features from both and am unsure what might be the best division for some damage, some tankiness, and lots of teleportation (stone sorcerer aegis) [/QUOTE]
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Blood Hunter vs Hexblade Warlock
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