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Blood Junkies, brutal d100 vampire roleplay
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<blockquote data-quote="Space_Roadie" data-source="post: 9692592" data-attributes="member: 7046416"><p>Blood Junkies is a d100 vampire roleplaying game made for in-character play with small groups of vampires making their way through undeath in tragic and brutal ways.</p><p></p><p><a href="https://www.drivethrurpg.com/en/product/519933/blood-junkies" target="_blank"><strong>https://www.drivethrurpg.com/en/product/519933/blood-junkies</strong></a></p><p></p><p>Some of the biggest differences between this and vtm:[ATTACH=full]409825[/ATTACH][ATTACH=full]409829[/ATTACH]</p><ol> <li data-xf-list-type="ol">Every time you drink blood you roll to see if you kill the victim. This changes the vibe a lot, murder is now a common occurence and you have to get good at covering it up.</li> <li data-xf-list-type="ol">There's no big vampire society. There's not many vampires in the world.</li> <li data-xf-list-type="ol">Level 1 Powers are more useful.</li> <li data-xf-list-type="ol">Humanity is more clear. No hierarchy of sins, no paths, it's about murder and seeing people as individuals. Gaining Humanity is now easier to do and a viable arc.</li> <li data-xf-list-type="ol">The consequences for Anathema (diablerie) are about gang wars, not prince law.</li> <li data-xf-list-type="ol">New Powers (disciplines)</li> <li data-xf-list-type="ol">No Clans, your primary Power determines your Curse. (insanity, monstrous, no reflection, etc)</li> <li data-xf-list-type="ol">Percentile resolution means fast. Improvement by doing keeps roleplay front and center.</li> <li data-xf-list-type="ol">No political axe to grind, I keep my views out of the game.</li> <li data-xf-list-type="ol">Lore is kept to a minimum and rules are kept brief. The focus is on the player characters and their personal journeys, not a metaplot with famous NPCs</li> </ol></blockquote><p></p>
[QUOTE="Space_Roadie, post: 9692592, member: 7046416"] Blood Junkies is a d100 vampire roleplaying game made for in-character play with small groups of vampires making their way through undeath in tragic and brutal ways. [URL='https://www.drivethrurpg.com/en/product/519933/blood-junkies'][B]https://www.drivethrurpg.com/en/product/519933/blood-junkies[/B][/URL] Some of the biggest differences between this and vtm:[ATTACH type="full" size="1749x2481"]409825[/ATTACH][ATTACH type="full" size="973x745"]409829[/ATTACH] [LIST=1] [*]Every time you drink blood you roll to see if you kill the victim. This changes the vibe a lot, murder is now a common occurence and you have to get good at covering it up. [*]There's no big vampire society. There's not many vampires in the world. [*]Level 1 Powers are more useful. [*]Humanity is more clear. No hierarchy of sins, no paths, it's about murder and seeing people as individuals. Gaining Humanity is now easier to do and a viable arc. [*]The consequences for Anathema (diablerie) are about gang wars, not prince law. [*]New Powers (disciplines) [*]No Clans, your primary Power determines your Curse. (insanity, monstrous, no reflection, etc) [*]Percentile resolution means fast. Improvement by doing keeps roleplay front and center. [*]No political axe to grind, I keep my views out of the game. [*]Lore is kept to a minimum and rules are kept brief. The focus is on the player characters and their personal journeys, not a metaplot with famous NPCs [/LIST] [/QUOTE]
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