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Blood of the Gorgon
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<blockquote data-quote="Monkey King" data-source="post: 4150329" data-attributes="member: 22474"><p>Glyfair, thanks for the rundown. Roguerogue, I'm pretty sure these projects aren't for you. They are meant as very small-scale experiments in design and a way to show how adventures are written, with explanations of many of the decisions along the way from outline to text to playtest.</p><p></p><p>In other words, there's no way to know exactly what the project will be like when you support it. Instead, you get to ask questions, review elements of it, make suggestions. If you don't enjoy the design process and would rather thumb through a table of contents before making a purchase decision (and really, for many people that's the ideal), this is not for you.</p><p></p><p>That said, some gamers find it's a lot of fun to brainstorm and to make an adventure better and better with feedback before publication. And I confess that Open Design forces me to elevate my design work in interesting ways, trying things that probably would never fly in a more traditional design process.</p><p></p><p>Really, if you want is an adventure off the shelf, this is a terrible solution. You'd have to spend months waiting and discussing and testing while it is being written, tested, and edited. The joy is in the travel, and the patrons are buying a service, not a book.</p><p></p><p>One other point worth noting: <strong>Castle Shadowcrag</strong> was nominated for an ENnie last year.</p></blockquote><p></p>
[QUOTE="Monkey King, post: 4150329, member: 22474"] Glyfair, thanks for the rundown. Roguerogue, I'm pretty sure these projects aren't for you. They are meant as very small-scale experiments in design and a way to show how adventures are written, with explanations of many of the decisions along the way from outline to text to playtest. In other words, there's no way to know exactly what the project will be like when you support it. Instead, you get to ask questions, review elements of it, make suggestions. If you don't enjoy the design process and would rather thumb through a table of contents before making a purchase decision (and really, for many people that's the ideal), this is not for you. That said, some gamers find it's a lot of fun to brainstorm and to make an adventure better and better with feedback before publication. And I confess that Open Design forces me to elevate my design work in interesting ways, trying things that probably would never fly in a more traditional design process. Really, if you want is an adventure off the shelf, this is a terrible solution. You'd have to spend months waiting and discussing and testing while it is being written, tested, and edited. The joy is in the travel, and the patrons are buying a service, not a book. One other point worth noting: [B]Castle Shadowcrag[/B] was nominated for an ENnie last year. [/QUOTE]
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