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Blood of The Werewolf [Erekose 13 Judging][Concluded]
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<blockquote data-quote="Patlin" data-source="post: 3080225" data-attributes="member: 17264"><p>*Puts on his opinionated hat* (Ignore at will!)</p><p></p><p>Option 1 I'd strongly recomend against. Run is rarely usefull, Track is OK but hardly the best *especially* if you're planning to take fighter levels, which will likely cause survival to trail behind. Improved Initiative is good for anyone, but again not great. Quickdraw is a cute trick, but not great, and endurance is completely useless.</p><p></p><p>Option 2 contains Combat Reflexes, which is fantastic. I'm not a big fan of improved disarm, though, as critters with natural rather than manufactured weaponry are common foes. Think back on how many times you would have had a chance to disarm in this adventure, for example.</p><p></p><p>Option 3 I'm not a big fan of... I generally prefer to stand and fight, which makes all three of those of limited use.</p><p></p><p>You have power attack, I'd think you'd at the very least want to take cleave. Great cleave isn't all that great an addition, but an extra attack for felling a bad gu is always usefull.</p><p></p><p>If you want to go fighter, weapon focus and weapon specialization would make good choices, too.</p><p></p><p>I rarely play straightforward melee types, which might influence my perspective.</p></blockquote><p></p>
[QUOTE="Patlin, post: 3080225, member: 17264"] *Puts on his opinionated hat* (Ignore at will!) Option 1 I'd strongly recomend against. Run is rarely usefull, Track is OK but hardly the best *especially* if you're planning to take fighter levels, which will likely cause survival to trail behind. Improved Initiative is good for anyone, but again not great. Quickdraw is a cute trick, but not great, and endurance is completely useless. Option 2 contains Combat Reflexes, which is fantastic. I'm not a big fan of improved disarm, though, as critters with natural rather than manufactured weaponry are common foes. Think back on how many times you would have had a chance to disarm in this adventure, for example. Option 3 I'm not a big fan of... I generally prefer to stand and fight, which makes all three of those of limited use. You have power attack, I'd think you'd at the very least want to take cleave. Great cleave isn't all that great an addition, but an extra attack for felling a bad gu is always usefull. If you want to go fighter, weapon focus and weapon specialization would make good choices, too. I rarely play straightforward melee types, which might influence my perspective. [/QUOTE]
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Blood of The Werewolf [Erekose 13 Judging][Concluded]
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