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Blood of The Werewolf [Erekose 13 Judging][Concluded]
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<blockquote data-quote="Boddynock" data-source="post: 3080733" data-attributes="member: 21506"><p>[OOC]</p><p>@Manzanita: I'm not much help in assessing the relative merits of the feat chains - not really enough experience playing fighters to know - but I'll ask the questions I ask of my players during character generation.</p><p></p><p>Who do you imagine Rowan to be? What sort of character is he? And from that understanding, what style of fighter do you imagine he would want to become?</p><p></p><p>Not much in the way of concrete help, I know, but sometimes this getting inside the head of the character can lead in unexpected directions. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p>@Everybody: And I freely admit that I'm also distracted in terms of Eusebius' own development. I had initially envisaged him as a monk, and I think that he, himself, has a yearning to follow that line ... <strong>but</strong> his god has laid a responsibility on him as a cleric, and it's pretty clear that this party would benefit from Improved Bandaid. I'm concerned that, at this rate (Rowan down to 1 HP and the big bad ugly due to reappear very soon ... and who knows what is waiting in the wings) we'll burn through E's wand of CLW in short order. Having said that, a 2nd level cleric only gains a single extra 1st level spell. So which would be better for the party - an improved fighter or an improved healer? Please note: Eusebius is highly lawful, and will choose what is best for the party, other things being mostly equal.</p><p></p><p>@Patlin: As to E's actions over the next few minutes, he will:</p><ol> <li data-xf-list-type="ol">Check that Vanth is still securely held.</li> <li data-xf-list-type="ol">Use the wand to provide enough healing to Rowan to bring him up to around 20 HP.</li> <li data-xf-list-type="ol">Use the wand to heal Boog to around 20 HP.</li> <li data-xf-list-type="ol">Agree with Boog about building the fire, and suggest having ranged weapons at the ready while we stand guard.</li> <li data-xf-list-type="ol">Share around some flasks of oil (I think E has a couple) for use as missiles.</li> </ol><p>By the way, at least a couple of us should stand outside the light range of the fire, so that we can see into the surrounding darkness!</p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="Boddynock, post: 3080733, member: 21506"] [OOC] @Manzanita: I'm not much help in assessing the relative merits of the feat chains - not really enough experience playing fighters to know - but I'll ask the questions I ask of my players during character generation. Who do you imagine Rowan to be? What sort of character is he? And from that understanding, what style of fighter do you imagine he would want to become? Not much in the way of concrete help, I know, but sometimes this getting inside the head of the character can lead in unexpected directions. :D @Everybody: And I freely admit that I'm also distracted in terms of Eusebius' own development. I had initially envisaged him as a monk, and I think that he, himself, has a yearning to follow that line ... [b]but[/b] his god has laid a responsibility on him as a cleric, and it's pretty clear that this party would benefit from Improved Bandaid. I'm concerned that, at this rate (Rowan down to 1 HP and the big bad ugly due to reappear very soon ... and who knows what is waiting in the wings) we'll burn through E's wand of CLW in short order. Having said that, a 2nd level cleric only gains a single extra 1st level spell. So which would be better for the party - an improved fighter or an improved healer? Please note: Eusebius is highly lawful, and will choose what is best for the party, other things being mostly equal. @Patlin: As to E's actions over the next few minutes, he will: [list=1] [*]Check that Vanth is still securely held. [*]Use the wand to provide enough healing to Rowan to bring him up to around 20 HP. [*]Use the wand to heal Boog to around 20 HP. [*]Agree with Boog about building the fire, and suggest having ranged weapons at the ready while we stand guard. [*]Share around some flasks of oil (I think E has a couple) for use as missiles. [/list] By the way, at least a couple of us should stand outside the light range of the fire, so that we can see into the surrounding darkness! [/OOC] [/QUOTE]
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