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<blockquote data-quote="Theory of Games" data-source="post: 9678047" data-attributes="member: 7042201"><p style="text-align: center"><img src="https://64.media.tumblr.com/d90bfb4c5307eb8574eabab0ea85cf5e/ddb68267739210bb-71/s540x810/346b3c2144c0ff6c23d828b867fe70482e00b0a9.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="540x239" style="" /></p><p></p><p>Hi TTRPGers! </p><p></p><p>So I have a confession to make: I like a little <span style="color: rgb(184, 49, 47)">gore</span> in my gaming. </p><p></p><p>Even if it's D&D or something rules-lite (e.g. Barbarians of Lemuria or Freeform Universal), I like when the violence gets a little lively. Especially when an attack takes those last few points of life ... IMO the scene demands an appropriate level of color. Heads getting lopped off. Sword blades slicing right through the victim. The wet pink mist of a sudden death. I mean in my defense I was traumatized at an early age by sicko 70's flicks like <em>Friday the 13th</em> and <em>Damien: Omen 2</em> and <em>Jaws.</em> And they were so gooooood!</p><p></p><p>So. I bring that into my ttrpg play as GM, when I can. During Session 0 some players will express a distaste for gore and even horror. And that's okay - not ideal, but okay. Am I the only person who likes gore at the table? Sometimes I'll describe how a PC decapitates a demon. Or I'll go the Matt Mercer route and let the player describe how their PC dispatched their foe. When I have to, I'll go the trad ttrpg path and tell the player they did enough damage to down the opponent:</p><p></p><p>"Okay your crit did 64 points of damage? Well that's enough to drop the Ogre Magi - HUZZAH!"</p><p></p><p><em>So lame.</em></p><p></p><p>I guess this rubs right up against "X-Cards": the little verbal disclaimers players and GMs can signal the group with when a scene is getting too excited. I play online mostly and it really is a thing, that usually gets sorted in Session 0 when I ask the players what they want from the campaign. I don't ask what they<em> don't</em> want, but they usually tell me anyway - and that's okay. </p><p></p><p>How do you guys handle and run violence in your games? Does it get bloody? Do you keep it PG-13? Is your combat safe as a Disney cartoon? Am I the lone sociopath out here running games?</p></blockquote><p></p>
[QUOTE="Theory of Games, post: 9678047, member: 7042201"] [CENTER][IMG size="540x239"]https://64.media.tumblr.com/d90bfb4c5307eb8574eabab0ea85cf5e/ddb68267739210bb-71/s540x810/346b3c2144c0ff6c23d828b867fe70482e00b0a9.gif[/IMG][/CENTER] Hi TTRPGers! So I have a confession to make: I like a little [COLOR=rgb(184, 49, 47)]gore[/COLOR] in my gaming. Even if it's D&D or something rules-lite (e.g. Barbarians of Lemuria or Freeform Universal), I like when the violence gets a little lively. Especially when an attack takes those last few points of life ... IMO the scene demands an appropriate level of color. Heads getting lopped off. Sword blades slicing right through the victim. The wet pink mist of a sudden death. I mean in my defense I was traumatized at an early age by sicko 70's flicks like [I]Friday the 13th[/I] and [I]Damien: Omen 2[/I] and [I]Jaws.[/I] And they were so gooooood! So. I bring that into my ttrpg play as GM, when I can. During Session 0 some players will express a distaste for gore and even horror. And that's okay - not ideal, but okay. Am I the only person who likes gore at the table? Sometimes I'll describe how a PC decapitates a demon. Or I'll go the Matt Mercer route and let the player describe how their PC dispatched their foe. When I have to, I'll go the trad ttrpg path and tell the player they did enough damage to down the opponent: "Okay your crit did 64 points of damage? Well that's enough to drop the Ogre Magi - HUZZAH!" [I]So lame.[/I] I guess this rubs right up against "X-Cards": the little verbal disclaimers players and GMs can signal the group with when a scene is getting too excited. I play online mostly and it really is a thing, that usually gets sorted in Session 0 when I ask the players what they want from the campaign. I don't ask what they[I] don't[/I] want, but they usually tell me anyway - and that's okay. How do you guys handle and run violence in your games? Does it get bloody? Do you keep it PG-13? Is your combat safe as a Disney cartoon? Am I the lone sociopath out here running games? [/QUOTE]
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