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Blood Royal
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<blockquote data-quote="Plaag" data-source="post: 2010472" data-attributes="member: 7276"><p>This is one of those little unknown modules that hopefully finds its way into peoples hands. The basis behind it isn't anything new, save a dying figure, though its mixture of fey and the mixture of dark, mysterious things helps to make this a great module.</p><p>Side note: Used this in the Ravenloft setting - along the Shadowrift and itworked out well.</p><p>As a read, since somethings the players may not see, but then not every module do they go and do everything, well it was the descriptions of the various pages of the Book of Rhyme. While I won't ruin this for people, the various descriptions are very good and had proven a spinoff from them, in my case a sort of necronomicon (sp?) book that my players thought was related to the book in this module.</p><p>The art in this book was awsome, this is a DM gem of course, since I rarely show off the pics during or even after play. The maps were not the best, but then again they are another gem for DMs, and were usable anyhow.</p><p>In short this is a great module, and more of these should be in print rather the the deluge of source books.</p><p></p><p>Blood Royal is a 48 page adventure module from Troll Lord Games. The book follows the standard rpg 2 column format with interesting borders and fantastic artwork. The maps are a little weak but when you take a closer look you find that the maps were designed incorporating the Dwarven Forge Mastermaze line of RPG products, making it an excellent adventure to use if you use Mastermaze materials in your campaign, owing to the fact that you can put the rooms together farily easily and are ready to play with little prep time if you have that stuff, which I sadly do not (only got so much money to spend on stuff). </p><p> </p><p>The content is fairly well packed into this product offering a new monster, new magic items and opportunities to play through the module hack and slash style or by role playing with any of the numerous NPCs who each have their own agenda and machinations designed to either help or hinder the PCs. One thing I found interesting was the option to run a large scale combat between the forces of the bleeding king, and the forces of the Dark Fairy Queen Babashkamore. Although the product is placed in the Troll Lords home campaign world, a read of the introductory matierial indicates that it may be easily placed into any campaign setting which I did...see first post of review above.</p><p> </p><p>A search of the Troll Lords message boards shows that the art credited in the title page is actually done by a great British artist named Scott Purdy. The look and trade dress of this book is different from previous Troll Lords books, adopting a much cleaner format.</p><p></p><p>ShaneG.</p></blockquote><p></p>
[QUOTE="Plaag, post: 2010472, member: 7276"] This is one of those little unknown modules that hopefully finds its way into peoples hands. The basis behind it isn't anything new, save a dying figure, though its mixture of fey and the mixture of dark, mysterious things helps to make this a great module. Side note: Used this in the Ravenloft setting - along the Shadowrift and itworked out well. As a read, since somethings the players may not see, but then not every module do they go and do everything, well it was the descriptions of the various pages of the Book of Rhyme. While I won't ruin this for people, the various descriptions are very good and had proven a spinoff from them, in my case a sort of necronomicon (sp?) book that my players thought was related to the book in this module. The art in this book was awsome, this is a DM gem of course, since I rarely show off the pics during or even after play. The maps were not the best, but then again they are another gem for DMs, and were usable anyhow. In short this is a great module, and more of these should be in print rather the the deluge of source books. Blood Royal is a 48 page adventure module from Troll Lord Games. The book follows the standard rpg 2 column format with interesting borders and fantastic artwork. The maps are a little weak but when you take a closer look you find that the maps were designed incorporating the Dwarven Forge Mastermaze line of RPG products, making it an excellent adventure to use if you use Mastermaze materials in your campaign, owing to the fact that you can put the rooms together farily easily and are ready to play with little prep time if you have that stuff, which I sadly do not (only got so much money to spend on stuff). The content is fairly well packed into this product offering a new monster, new magic items and opportunities to play through the module hack and slash style or by role playing with any of the numerous NPCs who each have their own agenda and machinations designed to either help or hinder the PCs. One thing I found interesting was the option to run a large scale combat between the forces of the bleeding king, and the forces of the Dark Fairy Queen Babashkamore. Although the product is placed in the Troll Lords home campaign world, a read of the introductory matierial indicates that it may be easily placed into any campaign setting which I did...see first post of review above. A search of the Troll Lords message boards shows that the art credited in the title page is actually done by a great British artist named Scott Purdy. The look and trade dress of this book is different from previous Troll Lords books, adopting a much cleaner format. ShaneG. [/QUOTE]
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