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<blockquote data-quote="Sir Brennen" data-source="post: 1511164" data-attributes="member: 553"><p>Mongoose Publishing has an entire book dedicated to the topic in their Encyclopedia Aracana series entitled, appropriately enough, Blood Magic. It deals with ritual sacrifice to enhance spells, as well as some other wicked ideas (gaining power through blood transfusions, for example.)</p><p></p><p>Also, I know Book of Vile Darkness has already been mentioned, but there is another portion of it which could be viewed as a blood/sacrifice magic subsystem - power components. I don't have it with me, but I seem to recall things like "using heart of X as a component provides effect Y to spells".</p><p></p><p>I personally was looking for a subsystem that would allow the use of a spell-caster's own blood in combat to enhance spells, which, unfortunately, the Mongoose book did not really cover. I ended up house-ruling the effect, and then later found a series of feats in another book which fit my rules nicely. Ironically, these feats were from Bow and Blade, Green Ronin's source book on wood elves, of all things. I personally would have included it with the drow source book, but after all the spider/venom/pain and darkness stuff, they probably didn't have much room left <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And, there is a small rules section on permanent sacrifice of HP to gain limited use of spells as spell like abilities in Altas Games' Secrets of the Ancients. It's called Red Blood magic, and would probably fit nicely with an overall culture of Blood Mages, using any/all of the systems listed in this and several of the other posts in this thread.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 1511164, member: 553"] Mongoose Publishing has an entire book dedicated to the topic in their Encyclopedia Aracana series entitled, appropriately enough, Blood Magic. It deals with ritual sacrifice to enhance spells, as well as some other wicked ideas (gaining power through blood transfusions, for example.) Also, I know Book of Vile Darkness has already been mentioned, but there is another portion of it which could be viewed as a blood/sacrifice magic subsystem - power components. I don't have it with me, but I seem to recall things like "using heart of X as a component provides effect Y to spells". I personally was looking for a subsystem that would allow the use of a spell-caster's own blood in combat to enhance spells, which, unfortunately, the Mongoose book did not really cover. I ended up house-ruling the effect, and then later found a series of feats in another book which fit my rules nicely. Ironically, these feats were from Bow and Blade, Green Ronin's source book on wood elves, of all things. I personally would have included it with the drow source book, but after all the spider/venom/pain and darkness stuff, they probably didn't have much room left :) And, there is a small rules section on permanent sacrifice of HP to gain limited use of spells as spell like abilities in Altas Games' Secrets of the Ancients. It's called Red Blood magic, and would probably fit nicely with an overall culture of Blood Mages, using any/all of the systems listed in this and several of the other posts in this thread. [/QUOTE]
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