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Blood Sun, Chapter One: The Shadow Over Junga OOC
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<blockquote data-quote="Festy_Dog" data-source="post: 3413899" data-attributes="member: 2561"><p>My witch doctor is more or less finished, save for any corrections that need to be made. Since he's a druid I came up with some ideas as to the source of his power, but if they don't fit in with the campaign world I'm quite happy to make the necessary changes and whatnot.</p><p></p><p>Razzit Eyebiter 3rd-level Druid</p><p>Small Humanoid (Goblin) TN</p><p>Hit Dice: 3d8 (18/18 hp)</p><p>Initiative: +1</p><p>Speed: 20 ft. (4 squares)</p><p>Armor Class: 17 (+1 dex, +3 armour, +2 shield, +1 size), touch 12, flat-footed 14</p><p>Base Attack/Grapple:+2/-3</p><p>Attack: +1 melee (scimitar, 1d4-1, 18-20), +3 ranged (dagger, 1d3-1, 19-10) </p><p>Full Attack: +1 melee (scimitar, 1d4-1, 18-20), +3 ranged (dagger, 1d3-1, 19-10) </p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: spellcasting</p><p>Special Qualities: nature sense, animal companion, wild empathy +2, woodland stride, trackless step </p><p>Saves: fort +3, ref +2, will +5</p><p>Abilities: str 8, dex 12, con 10, int 14, wis 15, cha 8</p><p>Skills: concentration +6 (6 ranks), handle animal +7 (6 ranks, -1 cha, 2 synergy), heal +7 (3 ranks, 2 wis, 2 kit), knowledge (nature) +7 (3 ranks, 2 int, 2 class), ride +13 (6 ranks, 1 dex, 4 race, 2 synergy), spellcraft +8 (6 ranks, 2 int), survival +10 (6 ranks, 2 wis, 2 class)</p><p>Feats: spellcasting prodigy, mounted combat</p><p>XP: 3000/6000</p><p>Weight: 82.5lb (total) = 52lb(char) + 30.5lb(gear)</p><p>Height: 4'2'</p><p>Languages: goblin, orcish, druidic, sylvan, terran</p><p></p><p>Spells Memorised (DC = 13 + spell level):</p><p>0th - Cure Minor Wounds, Detect Magic, Mending, Read Magic</p><p>1st - Cure Lgt. Wounds x2, Magic Fang</p><p>2nd - Barkskin, Bull's Strength</p><p></p><p>Equipment:</p><p>scimitar</p><p>2x dagger</p><p>hide armour </p><p>hvy. wood shield</p><p>backpack</p><p>bedroll</p><p>waterskin</p><p>whetstone</p><p>healer's kit (10/10)</p><p>holly & mistletoe</p><p>component pouch</p><p>explorer's outfit </p><p>cold weather outfit</p><p></p><p>tent (not usually carried around with him)</p><p></p><p>Companion:</p><p>Gorefang (Riding Dog) Medium Animal</p><p>Hit Dice: 4d8+12 (30/30 hp)</p><p>Initiative: +3</p><p>Speed: 50 ft. (10 squares)</p><p>Armor Class: 20 (+2 dex, +3 armour, +5 natural), touch 12, flat-footed 18</p><p>Base Attack/Grapple: +3/+6</p><p>Attack: bite +6 melee (1d6+4)</p><p>Full Attack: bite +6 melee (1d6+4)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: trip</p><p>Special Qualities: low-light vision, scent, link, share spells, evasion</p><p>Saves: Fort +6, Ref +6, Will +2</p><p>Abilities: Str 16, Dex 16, Con 16, Int 2, Wis 12, Cha 6</p><p>Skills: jump +9, listen +5, spot +5, swim +4, survival +3 (+4 racial bonus when using scent)</p><p>Feats: track, alertness, improved natural armour</p><p>Tricks: attack**, come, defend, down, heel, stay, track</p><p></p><p>Equipment: </p><p>bit and bridle</p><p>military saddle</p><p>stud. leather barding</p><p>saddlebags</p><p>40x trail ration</p><p>4x waterskin</p><p>2x explorer's outfit</p><p>2x cold weather outfit</p><p></p><p>Description:</p><p>Razzit is a wiry goblin of exceptionally average build for his species. His skin is a dark shade of green and his eyes are a deep amber colour. Razzit's default expression is one of irritation and anger, but while always anxious to see the end of a conversation he does not come across as overly offensive. Razzit's preferred apparel is a collection of heavy furs and leathers. They provide warmth, armour and contain many folds to secret away small items (mostly trinkets to help in his witch doctor duties). Razzit is a fairly talented witch doctor, appearing to venerate Fire Eye, Knife Eye and something he calls the Stone Hand in equal measure. While Razzit is an effective witch doctor and fulfills his duties well, his true passion is the breeding and training of wolves. While he does not mention such things on a regular basis he is proud that his wolves are used by some of the more skilled goblin riders in the city.</p><p></p><p>Gorefang, Razzit's personal steed, is far more imposing than his owner. Most people get the impression that Gorefang is not entirely wolf, but a mongrel of wolf and... something else. Noone is entirely sure what that something else is, and not many folk desire to get close enough to conduct such an analysis. Thick black fur conceals a latticework of scars, and eyes the colour of partially dried blood size up potential opponents menacingly. Unsurprisingly, Gorefang has earned an infamous reputation, and many of his scars, in the local wolf pits. Razzit taught Gorefang commands in Terran for three reasons; the first was to help Razzit learn Terran by getting him to use it on a regular basis, the second was to confuse those listening to him give his steed commands, and the third was that he thought it sounded neat.</p><p></p><p>Razzit lives on the outskirts of the city, close to nature and in easy reach of wolf packs in order to find and train some when they are in demand. His living quarters is a fairly spacious tent intended for an occupant the size of an orc. His preference for a tent is due to his desire to be able to pack up and move his living quarters when he desires to. Everything he owns he is able to pick up and move when necessary. Usually he'll change his location with the coming of each new season. Both his tent and himself are covered in trinkets and crudely painted symbols as part of his witch doctor rituals.</p><p></p><p>The Stone Hand, mentioned previously, is an invention of Razzit's. He believes, like other witch doctors, that the Cosmic Orc watches over his people with his Bright Eye and White Eye in turn, but he also believes that the world in which all greenskins live is held in the palm of the Cosmic Orc's Great Hand. Rather than call upon the power of the Eyes he calls upon the power of the Hand, as it is always present (not just during roughly half of the day, depending on the season) and it is far closer, right under everyone's feet in fact. When he invokes the power of the Hand he prefers to speak Terran, which he calls the 'language of the Hand'. This also leads him to believe in a number of things, for example the preservation of nature as a mark of respect to maintain the integrity of the Stone Hand (or Great Hand), and the use of as little metal as possible so as to minimise mining and reduce the amount of harm dealt to 'the Hand that feeds'.</p></blockquote><p></p>
[QUOTE="Festy_Dog, post: 3413899, member: 2561"] My witch doctor is more or less finished, save for any corrections that need to be made. Since he's a druid I came up with some ideas as to the source of his power, but if they don't fit in with the campaign world I'm quite happy to make the necessary changes and whatnot. Razzit Eyebiter 3rd-level Druid Small Humanoid (Goblin) TN Hit Dice: 3d8 (18/18 hp) Initiative: +1 Speed: 20 ft. (4 squares) Armor Class: 17 (+1 dex, +3 armour, +2 shield, +1 size), touch 12, flat-footed 14 Base Attack/Grapple:+2/-3 Attack: +1 melee (scimitar, 1d4-1, 18-20), +3 ranged (dagger, 1d3-1, 19-10) Full Attack: +1 melee (scimitar, 1d4-1, 18-20), +3 ranged (dagger, 1d3-1, 19-10) Space/Reach: 5 ft./5 ft. Special Attacks: spellcasting Special Qualities: nature sense, animal companion, wild empathy +2, woodland stride, trackless step Saves: fort +3, ref +2, will +5 Abilities: str 8, dex 12, con 10, int 14, wis 15, cha 8 Skills: concentration +6 (6 ranks), handle animal +7 (6 ranks, -1 cha, 2 synergy), heal +7 (3 ranks, 2 wis, 2 kit), knowledge (nature) +7 (3 ranks, 2 int, 2 class), ride +13 (6 ranks, 1 dex, 4 race, 2 synergy), spellcraft +8 (6 ranks, 2 int), survival +10 (6 ranks, 2 wis, 2 class) Feats: spellcasting prodigy, mounted combat XP: 3000/6000 Weight: 82.5lb (total) = 52lb(char) + 30.5lb(gear) Height: 4'2' Languages: goblin, orcish, druidic, sylvan, terran Spells Memorised (DC = 13 + spell level): 0th - Cure Minor Wounds, Detect Magic, Mending, Read Magic 1st - Cure Lgt. Wounds x2, Magic Fang 2nd - Barkskin, Bull's Strength Equipment: scimitar 2x dagger hide armour hvy. wood shield backpack bedroll waterskin whetstone healer's kit (10/10) holly & mistletoe component pouch explorer's outfit cold weather outfit tent (not usually carried around with him) Companion: Gorefang (Riding Dog) Medium Animal Hit Dice: 4d8+12 (30/30 hp) Initiative: +3 Speed: 50 ft. (10 squares) Armor Class: 20 (+2 dex, +3 armour, +5 natural), touch 12, flat-footed 18 Base Attack/Grapple: +3/+6 Attack: bite +6 melee (1d6+4) Full Attack: bite +6 melee (1d6+4) Space/Reach: 5 ft./5 ft. Special Attacks: trip Special Qualities: low-light vision, scent, link, share spells, evasion Saves: Fort +6, Ref +6, Will +2 Abilities: Str 16, Dex 16, Con 16, Int 2, Wis 12, Cha 6 Skills: jump +9, listen +5, spot +5, swim +4, survival +3 (+4 racial bonus when using scent) Feats: track, alertness, improved natural armour Tricks: attack**, come, defend, down, heel, stay, track Equipment: bit and bridle military saddle stud. leather barding saddlebags 40x trail ration 4x waterskin 2x explorer's outfit 2x cold weather outfit Description: Razzit is a wiry goblin of exceptionally average build for his species. His skin is a dark shade of green and his eyes are a deep amber colour. Razzit's default expression is one of irritation and anger, but while always anxious to see the end of a conversation he does not come across as overly offensive. Razzit's preferred apparel is a collection of heavy furs and leathers. They provide warmth, armour and contain many folds to secret away small items (mostly trinkets to help in his witch doctor duties). Razzit is a fairly talented witch doctor, appearing to venerate Fire Eye, Knife Eye and something he calls the Stone Hand in equal measure. While Razzit is an effective witch doctor and fulfills his duties well, his true passion is the breeding and training of wolves. While he does not mention such things on a regular basis he is proud that his wolves are used by some of the more skilled goblin riders in the city. Gorefang, Razzit's personal steed, is far more imposing than his owner. Most people get the impression that Gorefang is not entirely wolf, but a mongrel of wolf and... something else. Noone is entirely sure what that something else is, and not many folk desire to get close enough to conduct such an analysis. Thick black fur conceals a latticework of scars, and eyes the colour of partially dried blood size up potential opponents menacingly. Unsurprisingly, Gorefang has earned an infamous reputation, and many of his scars, in the local wolf pits. Razzit taught Gorefang commands in Terran for three reasons; the first was to help Razzit learn Terran by getting him to use it on a regular basis, the second was to confuse those listening to him give his steed commands, and the third was that he thought it sounded neat. Razzit lives on the outskirts of the city, close to nature and in easy reach of wolf packs in order to find and train some when they are in demand. His living quarters is a fairly spacious tent intended for an occupant the size of an orc. His preference for a tent is due to his desire to be able to pack up and move his living quarters when he desires to. Everything he owns he is able to pick up and move when necessary. Usually he'll change his location with the coming of each new season. Both his tent and himself are covered in trinkets and crudely painted symbols as part of his witch doctor rituals. The Stone Hand, mentioned previously, is an invention of Razzit's. He believes, like other witch doctors, that the Cosmic Orc watches over his people with his Bright Eye and White Eye in turn, but he also believes that the world in which all greenskins live is held in the palm of the Cosmic Orc's Great Hand. Rather than call upon the power of the Eyes he calls upon the power of the Hand, as it is always present (not just during roughly half of the day, depending on the season) and it is far closer, right under everyone's feet in fact. When he invokes the power of the Hand he prefers to speak Terran, which he calls the 'language of the Hand'. This also leads him to believe in a number of things, for example the preservation of nature as a mark of respect to maintain the integrity of the Stone Hand (or Great Hand), and the use of as little metal as possible so as to minimise mining and reduce the amount of harm dealt to 'the Hand that feeds'. [/QUOTE]
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