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Blood Sun, Chapter One: The Shadow Over Junga OOC
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<blockquote data-quote="Ivellious" data-source="post: 3414608" data-attributes="member: 47501"><p>Jrag Bloodgut</p><p>Male Goblin Enchanter 3</p><p>Chaotic Evil</p><p>Size: Small</p><p>Height: 3' 4"</p><p>Weight: 42 lb</p><p>Skin: Green</p><p>Eyes: Red</p><p>Hair: None</p><p></p><p>[sblock=stats]</p><p>Strength 11 (+0)</p><p>Dexterity 13 (+1)</p><p>Constitution 12 (+1)</p><p>Intelligence 15 (+2)</p><p>Wisdom 10 (+0)</p><p>Charisma 6 (-2 )</p><p></p><p>Total Hit Points: 11</p><p></p><p>Speed: 30 feet</p><p></p><p>Armor Class: 12 = 10 +1 [dexterity] +1 [small]</p><p></p><p> Touch AC: 12</p><p> Flat-footed: 11</p><p></p><p>Initiative modifier: +1 = +1 [dexterity]</p><p>Fortitude save: +2 = 1 [base] +1 [constitution]</p><p>Reflex save: +2 = 1 [base] +1 [dexterity]</p><p>Will save: +3 = 3 [base]</p><p>Attack (handheld): +2 = 1 [base] +1 [small]</p><p>Attack (unarmed): +2 = 1 [base] +1 [small]</p><p>Attack (missile): +3 = 1 [base] +1 [dexterity] +1 [small]</p><p>Grapple check: -3 = 1 [base] -4 [small]</p><p></p><p>Light load: 29 lb. or less</p><p>Medium load: 29-57 lb.</p><p>Heavy load: 58-86 lb</p><p>Lift over head: 86 lb</p><p>Lift off ground: 173 lb.</p><p>Push or drag: 431 lb</p><p></p><p>Snake familiar</p><p></p><p>Feats:</p><p></p><p> Spell Focus (Enchantment) </p><p> Scribe Scroll [free to wizard]</p><p> Spellcasting Prodigy [intelligence]</p><p></p><p>Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier </p><p>Bluff Cha 2 = -2 +1 +3 [snake]</p><p>Concentration Con 5 = +1 +4 </p><p>Decipher Script Int 6 = +2 +4 </p><p>Diplomacy Cha 0 = -2 +2 </p><p>Hide Dex* 5 = +1 0 +4 [small]</p><p>Knowledge (arcana)Int 6 = +2 +4 </p><p>Move Silently Dex* 5 = +1 0 +4 [goblin]</p><p>Ride Dex 5 = +1 0 +4 [goblin]</p><p>Spellcraft Int 6 = +2 +4 </p><p></p><p></p><p>If the familiar is within reach, +2 on spot and listen ("alertness").</p><p></p><p>Spells Known</p><p>0th All</p><p>1st Charm Person, Hypnotism, Sleep, Mage Armor,Magic Missle, Expeditious Retreat, Alarm</p><p>2nd Touch of Idiocy, Daze Monster</p><p>Zero-level Enchanter spells: 4 per day</p><p>Normally Prepared 2x Daze, Read Magic, Resistance </p><p></p><p>First-level Enchanter spells: 3 (2+1) per day</p><p>Normally Prepared Mage Armor, Sleep, Charm Person</p><p></p><p>Second-level Enchanter spells: 2 (1+1) per day</p><p>Normally Prepared Touch of Idiocy, Daze Monster</p><p></p><p>Goblin:</p><p></p><p> * +2 dexterity, -2 strength, -2 charisma (already included)</p><p></p><p> * Darkvision (see 60 feet in pitch-dark)</p><p></p><p> * +4 on move silently and ride (already included)</p><p></p><p>Wizard (Enchanter):</p><p></p><p> * Familiar / Alertness, etc.</p><p></p><p> * Bonus Feats (already included)</p><p></p><p> * High intelligence gains bonus spells daily</p><p></p><p> Class HP rolled </p><p>Level 1: Enchanter 4 </p><p>Level 2: Enchanter 2 </p><p>Level 3: Enchanter 2 </p><p>[/sblock]</p><p></p><p>[sblock=equipment]</p><p>[/sblock]</p><p></p><p>[sblock=background]Jrag Bloodgut was not always Jrag Bloodgut. Born into into the prestigous family of Siduos, Jrag was born as Fermel Siduos. Jrag was , and still is, a higly intelligent goblin. In his youth, Jrag study the one thing everyone feared, in hopes that he could master it, and be able to teach this great power to his family to gain them more power. Instead though his family disowned him, and banished him from his name. In those moments, Jrag stabbed his father in the gut, and cried for everyone to hear, <span style="color: DarkRed">"Fermel Siduos is no more! I've have earned my name today! I'm Jrag! Jrag Bloodgut!"</span>Jrag wondered for many years, picking up magic spells, his familiar snake, Ragweed, and learning to wield the power without losing control, but for every step he took forward, everyone around him grew more distant just like the "Eyes" setting on the day slowly, and slowly, till they became dark and malicious towards Jrag for his practices of the tainted magic. Then, slowly Jrag started loosing what was his quest to help, and was gaining a new quest to become powerful enough to get revenge on all who turned his back on him.[/sblock]</p></blockquote><p></p>
[QUOTE="Ivellious, post: 3414608, member: 47501"] Jrag Bloodgut Male Goblin Enchanter 3 Chaotic Evil Size: Small Height: 3' 4" Weight: 42 lb Skin: Green Eyes: Red Hair: None [sblock=stats] Strength 11 (+0) Dexterity 13 (+1) Constitution 12 (+1) Intelligence 15 (+2) Wisdom 10 (+0) Charisma 6 (-2 ) Total Hit Points: 11 Speed: 30 feet Armor Class: 12 = 10 +1 [dexterity] +1 [small] Touch AC: 12 Flat-footed: 11 Initiative modifier: +1 = +1 [dexterity] Fortitude save: +2 = 1 [base] +1 [constitution] Reflex save: +2 = 1 [base] +1 [dexterity] Will save: +3 = 3 [base] Attack (handheld): +2 = 1 [base] +1 [small] Attack (unarmed): +2 = 1 [base] +1 [small] Attack (missile): +3 = 1 [base] +1 [dexterity] +1 [small] Grapple check: -3 = 1 [base] -4 [small] Light load: 29 lb. or less Medium load: 29-57 lb. Heavy load: 58-86 lb Lift over head: 86 lb Lift off ground: 173 lb. Push or drag: 431 lb Snake familiar Feats: Spell Focus (Enchantment) Scribe Scroll [free to wizard] Spellcasting Prodigy [intelligence] Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Bluff Cha 2 = -2 +1 +3 [snake] Concentration Con 5 = +1 +4 Decipher Script Int 6 = +2 +4 Diplomacy Cha 0 = -2 +2 Hide Dex* 5 = +1 0 +4 [small] Knowledge (arcana)Int 6 = +2 +4 Move Silently Dex* 5 = +1 0 +4 [goblin] Ride Dex 5 = +1 0 +4 [goblin] Spellcraft Int 6 = +2 +4 If the familiar is within reach, +2 on spot and listen ("alertness"). Spells Known 0th All 1st Charm Person, Hypnotism, Sleep, Mage Armor,Magic Missle, Expeditious Retreat, Alarm 2nd Touch of Idiocy, Daze Monster Zero-level Enchanter spells: 4 per day Normally Prepared 2x Daze, Read Magic, Resistance First-level Enchanter spells: 3 (2+1) per day Normally Prepared Mage Armor, Sleep, Charm Person Second-level Enchanter spells: 2 (1+1) per day Normally Prepared Touch of Idiocy, Daze Monster Goblin: * +2 dexterity, -2 strength, -2 charisma (already included) * Darkvision (see 60 feet in pitch-dark) * +4 on move silently and ride (already included) Wizard (Enchanter): * Familiar / Alertness, etc. * Bonus Feats (already included) * High intelligence gains bonus spells daily Class HP rolled Level 1: Enchanter 4 Level 2: Enchanter 2 Level 3: Enchanter 2 [/sblock] [sblock=equipment] [/sblock] [sblock=background]Jrag Bloodgut was not always Jrag Bloodgut. Born into into the prestigous family of Siduos, Jrag was born as Fermel Siduos. Jrag was , and still is, a higly intelligent goblin. In his youth, Jrag study the one thing everyone feared, in hopes that he could master it, and be able to teach this great power to his family to gain them more power. Instead though his family disowned him, and banished him from his name. In those moments, Jrag stabbed his father in the gut, and cried for everyone to hear, [COLOR=DarkRed]"Fermel Siduos is no more! I've have earned my name today! I'm Jrag! Jrag Bloodgut!"[/COLOR]Jrag wondered for many years, picking up magic spells, his familiar snake, Ragweed, and learning to wield the power without losing control, but for every step he took forward, everyone around him grew more distant just like the "Eyes" setting on the day slowly, and slowly, till they became dark and malicious towards Jrag for his practices of the tainted magic. Then, slowly Jrag started loosing what was his quest to help, and was gaining a new quest to become powerful enough to get revenge on all who turned his back on him.[/sblock] [/QUOTE]
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