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Blood Sun, Chapter One: The Shadow Over Junga OOC
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<blockquote data-quote="-SIN-" data-source="post: 3424735" data-attributes="member: 50643"><p>Karnak Skullpoker</p><p></p><p><em>Finito</em></p><p></p><p>[sblock]</p><p></p><p>Orc Barbarian 3, True Neutral</p><p></p><p>Attributes</p><p>STR 18 (+4)</p><p>DEX 16 (+3)</p><p>CON 14 (+2)</p><p>INT 6 (-2)</p><p>WIS 6 (-2)</p><p>CHA 6 (-2)</p><p></p><p>Combat</p><p>HP 32/32 AC 18 (+5 armour, +3 DEX) BAB +3 Size Medium Speed 30ft (40ft).Initative +1 (+1 DEX)</p><p>Melee Attack:</p><p>+7 Spiked Gauntlet 1d4+4 20/x2</p><p>+7 Punching Dagger 1d4+4 20/x3</p><p>+7 Heavy Pick 1d6+4 20/x4</p><p>+7 Spiked Chain 2d4+4 20/x2</p><p></p><p>Ranged Attack: None</p><p></p><p>Saves</p><p>Fort +5 (+3 base, +2 CON)</p><p>Ref +4 (+1 base, +3 DEX)</p><p>Will -1 (+1 base, -2 WIS)</p><p></p><p>Special Abilities</p><p>Racial</p><p>Darkvision (60ft.)</p><p>Class</p><p>Fast Movement, Rage (1/day), Uncanny Dodge, Trap Sense +1</p><p></p><p>Skills (12)</p><p>Climb +6 (+2 ranks, +4 STR), Intimidate +2 (+4 ranks, -2 CHA), Jump +6 (+2 ranks, +4 STR), Listen +0 (+2 ranks, -2 WIS), Survival +0 (+2 ranks, -2 WIS)</p><p></p><p>Feats</p><p>Two Weapon Fighting, Exotic Weapon Proficiency: Spiked Chain</p><p></p><p>Equipment</p><p>Backpack, Flint & Steel, Rations (x6), Rope (50', silk), Sacks (x2), Signal Whistle, Signet ring, Breastplate, Spiked Gauntlets (x2), Punching Daggers (x2), Heavy Pick, Spiked Chain</p><p></p><p>Description</p><p></p><p>Karnak towers far above most of his race, his huge height only enhanced by his powerfully muscled frame. Karnak learned the 'ways of the wild' the hard way. Discarded from his tribe for reasons unknown to him he was left to fend for himself, which upto now he has done quite successfully. Due to his lack of interaction with other intelligent cretures, his communication is quite poor, as is his general knowledge, but what he lacks mentally he more than compensates with in his combat prowess and pure savage, barbaric physical power. His love lies in what he does best; Hurting things. A lot. Deep inside his thick skull Karnak harbors the thought of becoming a god himself, and that the best route lays in the slaughter of his enemies and the enemies of the 'eyes', and to one day gain followers of his own. He may not be quick, but he's not completely dumb, and those whom try to mock him will usually understand why he is called 'skullpoker' after being poked in the skull - with a large spike - save those he knows as friends - unless they push him too far, afterall, there's always a limit - and it's best to be well out of the area when that limit is reached... </p><p></p><p>The left half of his face is tattood with the image of his own skull; His eyes glowing like globes of fire, all framed by his jet black hair, pulled back slick into a short ponytail making his visage very grim indeed, hightened by the scar running from his brow down across his right eye and down his cheek; It was the same blow that smashed the tip of his right canine tooth, leaving it jagged and broken. His torso covered by a thick blackend-steel breastplate and tough leather broadbelt. His arms, thick with corded muscle, are covered with the scars or many an encounter, whilst his forearms and fists are encased in steel gauntlets fashioned in the same manner as his armour, which sport viscious spiked knuckles. Two punch daggers rest in their sheaths strapped to his outer thighs - his signature weapons - one crafted with a very opaqe white pigment, the other with yellow, leaving each blade heavily tinted with their respective colours - each representing the respective 'eyes'. He carries his backpack strapped to his back which holds all of his belongings, his heavy pick 'slip-tied' to one side within easy reach, yet securely attached, much like the spiked chain that hangs looped on his left hip. He also has a curious looking whistle and gold ring strung on thin twine hanging from his neck... [/sblock]</p></blockquote><p></p>
[QUOTE="-SIN-, post: 3424735, member: 50643"] Karnak Skullpoker [i]Finito[/i] [sblock] Orc Barbarian 3, True Neutral Attributes STR 18 (+4) DEX 16 (+3) CON 14 (+2) INT 6 (-2) WIS 6 (-2) CHA 6 (-2) Combat HP 32/32 AC 18 (+5 armour, +3 DEX) BAB +3 Size Medium Speed 30ft (40ft).Initative +1 (+1 DEX) Melee Attack: +7 Spiked Gauntlet 1d4+4 20/x2 +7 Punching Dagger 1d4+4 20/x3 +7 Heavy Pick 1d6+4 20/x4 +7 Spiked Chain 2d4+4 20/x2 Ranged Attack: None Saves Fort +5 (+3 base, +2 CON) Ref +4 (+1 base, +3 DEX) Will -1 (+1 base, -2 WIS) Special Abilities Racial Darkvision (60ft.) Class Fast Movement, Rage (1/day), Uncanny Dodge, Trap Sense +1 Skills (12) Climb +6 (+2 ranks, +4 STR), Intimidate +2 (+4 ranks, -2 CHA), Jump +6 (+2 ranks, +4 STR), Listen +0 (+2 ranks, -2 WIS), Survival +0 (+2 ranks, -2 WIS) Feats Two Weapon Fighting, Exotic Weapon Proficiency: Spiked Chain Equipment Backpack, Flint & Steel, Rations (x6), Rope (50', silk), Sacks (x2), Signal Whistle, Signet ring, Breastplate, Spiked Gauntlets (x2), Punching Daggers (x2), Heavy Pick, Spiked Chain Description Karnak towers far above most of his race, his huge height only enhanced by his powerfully muscled frame. Karnak learned the 'ways of the wild' the hard way. Discarded from his tribe for reasons unknown to him he was left to fend for himself, which upto now he has done quite successfully. Due to his lack of interaction with other intelligent cretures, his communication is quite poor, as is his general knowledge, but what he lacks mentally he more than compensates with in his combat prowess and pure savage, barbaric physical power. His love lies in what he does best; Hurting things. A lot. Deep inside his thick skull Karnak harbors the thought of becoming a god himself, and that the best route lays in the slaughter of his enemies and the enemies of the 'eyes', and to one day gain followers of his own. He may not be quick, but he's not completely dumb, and those whom try to mock him will usually understand why he is called 'skullpoker' after being poked in the skull - with a large spike - save those he knows as friends - unless they push him too far, afterall, there's always a limit - and it's best to be well out of the area when that limit is reached... The left half of his face is tattood with the image of his own skull; His eyes glowing like globes of fire, all framed by his jet black hair, pulled back slick into a short ponytail making his visage very grim indeed, hightened by the scar running from his brow down across his right eye and down his cheek; It was the same blow that smashed the tip of his right canine tooth, leaving it jagged and broken. His torso covered by a thick blackend-steel breastplate and tough leather broadbelt. His arms, thick with corded muscle, are covered with the scars or many an encounter, whilst his forearms and fists are encased in steel gauntlets fashioned in the same manner as his armour, which sport viscious spiked knuckles. Two punch daggers rest in their sheaths strapped to his outer thighs - his signature weapons - one crafted with a very opaqe white pigment, the other with yellow, leaving each blade heavily tinted with their respective colours - each representing the respective 'eyes'. He carries his backpack strapped to his back which holds all of his belongings, his heavy pick 'slip-tied' to one side within easy reach, yet securely attached, much like the spiked chain that hangs looped on his left hip. He also has a curious looking whistle and gold ring strung on thin twine hanging from his neck... [/sblock] [/QUOTE]
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