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Blood Sun, Chapter One: The Shadow Over Junga OOC
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<blockquote data-quote="Ivellious" data-source="post: 3438966" data-attributes="member: 47501"><p><strong>Jrag Bloodgut</strong></p><p><em>Male Goblin Enchanter 3, Chaotic Evil</em></p><p></p><p><strong>Attributes</strong><p style="margin-left: 20px"><strong>STR</strong> 11 (+0)</p> <p style="margin-left: 20px"><strong>DEX</strong> 13 (+1)</p> <p style="margin-left: 20px"><strong>CON</strong> 12 (+1)</p> <p style="margin-left: 20px"><strong>INT</strong> 15 (+2)</p> <p style="margin-left: 20px"><strong>WIS</strong> 10 (+0)</p> <p style="margin-left: 20px"><strong>CHA</strong> 6 (-2 )</p><p><strong>Combat</strong><p style="margin-left: 20px"><strong>HP</strong> 10/10 <strong>AC</strong> Armor Class: 12 = 10 +1 [dexterity] +1 [small] <strong>BAB</strong> +0 <strong>Size</strong> Small <strong>Speed</strong> 30ft. <strong>Initative</strong> +1 (+1 DEX)</p> <p style="margin-left: 20px"><strong>Melee Attack</strong><p style="margin-left: 20px">+2 dagger 1d4 19-20/x2</p></p> <p style="margin-left: 20px"><strong>Ranged Attack</strong><p style="margin-left: 20px">+3 light crossbow 1d6 x2 80ft.</p> </p><p><strong>Saves</strong><p style="margin-left: 20px"><strong>Fort</strong> +2 (+1 base, +1 CON)</p> <p style="margin-left: 20px"><strong>Ref</strong> +2 (+1 base, +1 DEX)</p> <p style="margin-left: 20px"><strong>Will</strong> +3 (+3 base, +0 WIS)</p><p><strong>Special Abilities</strong><p style="margin-left: 20px"><em>Racial</em></p> <p style="margin-left: 20px">+2 dexterity, -2 strength, -2 charisma (already included), Darkvision (see 60 feet in pitch-dark), +4 on move silently and ride (already included)</p> <p style="margin-left: 20px"><em>Class</em></p> <p style="margin-left: 20px">Snake familiar</p><p><strong>Magic</strong><p style="margin-left: 20px"><em>Spells per day</em> 0/0/0/0/1/1/1/2/2</p> <p style="margin-left: 20px"><em>Spells known 0th-</em> All <em>1st-</em> Charm Person, Hypnotism, Sleep, Mage Armor,Magic Missle, Expeditious Retreat, Alarm <em>2nd-</em> Touch of Idiocy, Daze Monster</p> <p style="margin-left: 20px"><em>Spells prepared 0th-</em> 2x Daze, Read Magic, Resistance </p> <p style="margin-left: 20px"><em>1st-</em> Mage Armor, Sleep, Charm Person</p> <p style="margin-left: 20px"><em>2nd-</em> Touch of Idiocy, Daze Monster</p><p><strong>Skills</strong><p style="margin-left: 20px">Bluff Cha 2 = -2 +1 +3 [snake], Concentration Con 5 = +1 +4, Decipher Script Int 6 = +2 +4, Diplomacy Cha 0 = -2 +2, Hide Dex* 5 = +1 0 +4 [small], Knowledge (arcana)Int 6 = +2 +4, Move Silently Dex* 5 = +1 0 +4 [goblin], Ride Dex 5 = +1 +0 +4 [goblin], Spellcraft Int 6 = +2 +4 </p> <p style="margin-left: 20px">If the familiar is within reach, +2 on spot and listen ("alertness").</p><p><strong>Feats</strong><p style="margin-left: 20px">Spell Focus (Enchantment), Scribe Scroll[free to wizard], Spellcasting Prodigy [intelligence]</p> <p style="margin-left: 20px"></p><p><strong>Equipment</strong><p style="margin-left: 20px">Backpack, Donkey, Riding Dog, Military saddle, Pack saddle, Bedroll, Flint and Steel, Firewood, Inkpen, Ink, 8 trail rations, Belt Pouch, Sack, 50ft Rope (silk), Fishing Net, Tent, Spellbook, Spell Component Pouch, Sewing Needle, Light Crossbow, Dagger, 10 Bolts, 10 sheets of Parchment, 2sp, 9cp</p><p><strong>Languages</strong><p style="margin-left: 20px">Goblin, Common, Orc, Terran</p><p><strong>Notes</strong><p style="margin-left: 20px">Ragweed (Snake familiar): Str 6 Dex 17 Con 11 Int 7 Wis 12 Chr 2; Hit points: 6; Initiative +3 (dex); Speed 15 ft., climb 15 ft., swim 15 ft.; AC: 19 (+2 size, +3 dex, +2 natural, +2 level); bite +5 melee, poison; Fort +2, Ref +5, Will +4, Balance +11, Climb +12, Hide +18, Listen +8, Spot +8; weapon finesse (bite) Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Malik (Riding Dog): Str 15 Dex 15 Con 15 Int 2 Wis 12 Cha 6; Hit points: 13; Initiative +2 (dex); Speed 40ft.; AC: 19 (+2 dex, +4 natural); Bite +3 melee (1d6+3); Fort +5, Ref +5, Will +1, Jump +8, Listen +5, Spot +5, Swim +3, Survival +1; Alertness, Track</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Fandor (Donkey): Str 10 Dex 13 Con 12 Int 2 Wis 11 Cha 4; Hit points: 11; Initiative +1; Speed 30ft; AC: 13 (+1 Dex, +2 natural); Bite +1 (1d2); Fort +4, Ref +4, Will +0, Balance +3, Listen +3, Spot +2; Endurance</p><p><strong>Description</strong><p style="margin-left: 20px"></p> <p style="margin-left: 20px">Size: Small</p> <p style="margin-left: 20px">Height: 3' 4"</p> <p style="margin-left: 20px">Weight: 42 lb</p> <p style="margin-left: 20px">Skin: Green</p> <p style="margin-left: 20px">Eyes: Red</p> <p style="margin-left: 20px">Hair: None</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Jrag Bloodgut was not always Jrag Bloodgut. Born into into the prestigous family of Siduos, Jrag was born as Fermel Siduos. Jrag was , and still is, a higly intelligent goblin. In his youth, Jrag study the one thing everyone feared, in hopes that he could master it, and be able to teach this great power to his family to gain them more power. Instead though his family disowned him, and banished him from his name. In those moments, Jrag stabbed his father in the gut, and cried for everyone to hear, <span style="color: DarkRed">"Fermel Siduos is no more! I've have earned my name today! I'm Jrag! Jrag Bloodgut!"</span>Jrag wondered for many years, picking up magic spells, his familiar snake, Ragweed, and learning to wield the power without losing control, but for every step he took forward, everyone around him grew more distant just like the "Eyes" setting on the day slowly, and slowly, till they became dark and malicious towards Jrag for his practices of the tainted magic. Then, slowly Jrag started loosing what was his quest to help, and was gaining a new quest to become powerful enough to get revenge on all who turned his back on him.</p> <p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="Ivellious, post: 3438966, member: 47501"] [b]Jrag Bloodgut[/b] [i]Male Goblin Enchanter 3, Chaotic Evil[/i] [b]Attributes[/b][indent][b]STR[/b] 11 (+0) [b]DEX[/b] 13 (+1) [b]CON[/b] 12 (+1) [b]INT[/b] 15 (+2) [b]WIS[/b] 10 (+0) [b]CHA[/b] 6 (-2 )[/indent] [b]Combat[/b][indent][b]HP[/b] 10/10 [b]AC[/b] Armor Class: 12 = 10 +1 [dexterity] +1 [small] [b]BAB[/b] +0 [b]Size[/b] Small [b]Speed[/b] 30ft. [b]Initative[/b] +1 (+1 DEX) [b]Melee Attack[/b][indent]+2 dagger 1d4 19-20/x2[/indent][b]Ranged Attack[/b][indent]+3 light crossbow 1d6 x2 80ft.[/indent][/indent] [b]Saves[/b][indent][b]Fort[/b] +2 (+1 base, +1 CON) [b]Ref[/b] +2 (+1 base, +1 DEX) [b]Will[/b] +3 (+3 base, +0 WIS)[/indent] [b]Special Abilities[/b][indent][i]Racial[/i] +2 dexterity, -2 strength, -2 charisma (already included), Darkvision (see 60 feet in pitch-dark), +4 on move silently and ride (already included) [i]Class[/i] Snake familiar[/indent][b]Magic[/b][indent][i]Spells per day[/i] 0/0/0/0/1/1/1/2/2 [i]Spells known 0th-[/i] All [i]1st-[/i] Charm Person, Hypnotism, Sleep, Mage Armor,Magic Missle, Expeditious Retreat, Alarm [i]2nd-[/i] Touch of Idiocy, Daze Monster [i]Spells prepared 0th-[/i] 2x Daze, Read Magic, Resistance [i]1st-[/i] Mage Armor, Sleep, Charm Person [i]2nd-[/i] Touch of Idiocy, Daze Monster[/indent] [b]Skills[/b][indent]Bluff Cha 2 = -2 +1 +3 [snake], Concentration Con 5 = +1 +4, Decipher Script Int 6 = +2 +4, Diplomacy Cha 0 = -2 +2, Hide Dex* 5 = +1 0 +4 [small], Knowledge (arcana)Int 6 = +2 +4, Move Silently Dex* 5 = +1 0 +4 [goblin], Ride Dex 5 = +1 +0 +4 [goblin], Spellcraft Int 6 = +2 +4 If the familiar is within reach, +2 on spot and listen ("alertness").[/indent] [b]Feats[/b][indent]Spell Focus (Enchantment), Scribe Scroll[free to wizard], Spellcasting Prodigy [intelligence] [/indent] [b]Equipment[/b][indent]Backpack, Donkey, Riding Dog, Military saddle, Pack saddle, Bedroll, Flint and Steel, Firewood, Inkpen, Ink, 8 trail rations, Belt Pouch, Sack, 50ft Rope (silk), Fishing Net, Tent, Spellbook, Spell Component Pouch, Sewing Needle, Light Crossbow, Dagger, 10 Bolts, 10 sheets of Parchment, 2sp, 9cp[/indent] [b]Languages[/b][indent]Goblin, Common, Orc, Terran[/indent] [b]Notes[/b][indent]Ragweed (Snake familiar): Str 6 Dex 17 Con 11 Int 7 Wis 12 Chr 2; Hit points: 6; Initiative +3 (dex); Speed 15 ft., climb 15 ft., swim 15 ft.; AC: 19 (+2 size, +3 dex, +2 natural, +2 level); bite +5 melee, poison; Fort +2, Ref +5, Will +4, Balance +11, Climb +12, Hide +18, Listen +8, Spot +8; weapon finesse (bite) Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; Malik (Riding Dog): Str 15 Dex 15 Con 15 Int 2 Wis 12 Cha 6; Hit points: 13; Initiative +2 (dex); Speed 40ft.; AC: 19 (+2 dex, +4 natural); Bite +3 melee (1d6+3); Fort +5, Ref +5, Will +1, Jump +8, Listen +5, Spot +5, Swim +3, Survival +1; Alertness, Track Fandor (Donkey): Str 10 Dex 13 Con 12 Int 2 Wis 11 Cha 4; Hit points: 11; Initiative +1; Speed 30ft; AC: 13 (+1 Dex, +2 natural); Bite +1 (1d2); Fort +4, Ref +4, Will +0, Balance +3, Listen +3, Spot +2; Endurance[/indent] [b]Description[/b][indent] Size: Small Height: 3' 4" Weight: 42 lb Skin: Green Eyes: Red Hair: None Jrag Bloodgut was not always Jrag Bloodgut. Born into into the prestigous family of Siduos, Jrag was born as Fermel Siduos. Jrag was , and still is, a higly intelligent goblin. In his youth, Jrag study the one thing everyone feared, in hopes that he could master it, and be able to teach this great power to his family to gain them more power. Instead though his family disowned him, and banished him from his name. In those moments, Jrag stabbed his father in the gut, and cried for everyone to hear, [COLOR=DarkRed]"Fermel Siduos is no more! I've have earned my name today! I'm Jrag! Jrag Bloodgut!"[/COLOR]Jrag wondered for many years, picking up magic spells, his familiar snake, Ragweed, and learning to wield the power without losing control, but for every step he took forward, everyone around him grew more distant just like the "Eyes" setting on the day slowly, and slowly, till they became dark and malicious towards Jrag for his practices of the tainted magic. Then, slowly Jrag started loosing what was his quest to help, and was gaining a new quest to become powerful enough to get revenge on all who turned his back on him. [/indent] [/QUOTE]
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