nnms
First Post
A character proficient in blood rituals can power rituals by shedding blood in place of paying the component cost of a ritual. Items cannot be crafted through blood rituals. No variable component cost rituals can be powered through blood rituals.
The character takes 1d10 damage per level of the ritual. If characters assist in the ritual, divide the damage taken by those assisting and apply it to all participants.
Sacrifice. If a living being is sacrificed upon completion of a ritual, the power of its blood will power the spell. The sacrifice must be either helpless or willing. Subtract one level from the level of the ritual when calculating the dice to rolled for damage for each small or larger creature killed as part of the ritual. Each tiny creature sacrificed reduces the damage by one point.
For arcane rituals, creatures of the fey origin reduce the level one further for the purposes of determining the damage the ritual does to its participants.
For divine rituals, creatures of the immortal origin reduce the level one further.
For nature rituals, creatures of the natural origin reduce the level one further.
Examples:
Thurion the Wise sacrificies a captured pixie in the process of casting Seek Rumour. Normally it's a level 2 ritual. So it's reduced to a single d10 damage. A 4 is rolled. Thurion takes 3 damage as the pixie's size reduces it by one.
Thurion needs to cast the spell again on the next day and convinces the rogue Mitris to aid him. Unfortunately, he's all out of pixie. They buy a goat and conduct their ritual. A 7 is rolled. Both Mitris and Thurion take 3 points of damage.
Thurion learns Hand of Fate. After defeating some orcs, Thurion convinces Mitris to help him sacrifice a remaining captured orc. Dorin Grudgebearer agrees to also assist in the ritual killing of a foul enemy of his clan. They bind him and perform the ritual. They lop off his hand and blood pours onto Thurion's charcoal circle. They add their own blood. As the orc expires the hand rises to point the way. 3d10 is rolled (level 4 ritual with one sacrifice). 18 is rolled. The three participants each take 6 damage.
More powerful rituals are going to either be too dangerous, taking the users life in the casting or require mass sacrifice to be rendered safe for those conducting them.
The character takes 1d10 damage per level of the ritual. If characters assist in the ritual, divide the damage taken by those assisting and apply it to all participants.
Sacrifice. If a living being is sacrificed upon completion of a ritual, the power of its blood will power the spell. The sacrifice must be either helpless or willing. Subtract one level from the level of the ritual when calculating the dice to rolled for damage for each small or larger creature killed as part of the ritual. Each tiny creature sacrificed reduces the damage by one point.
For arcane rituals, creatures of the fey origin reduce the level one further for the purposes of determining the damage the ritual does to its participants.
For divine rituals, creatures of the immortal origin reduce the level one further.
For nature rituals, creatures of the natural origin reduce the level one further.
Examples:
Thurion the Wise sacrificies a captured pixie in the process of casting Seek Rumour. Normally it's a level 2 ritual. So it's reduced to a single d10 damage. A 4 is rolled. Thurion takes 3 damage as the pixie's size reduces it by one.
Thurion needs to cast the spell again on the next day and convinces the rogue Mitris to aid him. Unfortunately, he's all out of pixie. They buy a goat and conduct their ritual. A 7 is rolled. Both Mitris and Thurion take 3 points of damage.
Thurion learns Hand of Fate. After defeating some orcs, Thurion convinces Mitris to help him sacrifice a remaining captured orc. Dorin Grudgebearer agrees to also assist in the ritual killing of a foul enemy of his clan. They bind him and perform the ritual. They lop off his hand and blood pours onto Thurion's charcoal circle. They add their own blood. As the orc expires the hand rises to point the way. 3d10 is rolled (level 4 ritual with one sacrifice). 18 is rolled. The three participants each take 6 damage.
More powerful rituals are going to either be too dangerous, taking the users life in the casting or require mass sacrifice to be rendered safe for those conducting them.