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Blood to Power Rituals
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<blockquote data-quote="nnms" data-source="post: 5307265" data-attributes="member: 83293"><p>I want the cost to be trivial. One of the problems with rituals as they are is that it takes money from the PCs that the math of the game assumes they are spending on getting a bonus to hit, damage, defense or a useful property, at-will, encounter or daily power.</p><p></p><p>I also know that surgeless healing is quite rare and not the easiest thing to maximize. Ritual casting ends up being part of the daily resource cycle rather than being part of the level-by-level resource cycle of getting and buying magic items.</p><p></p><p>1d10 split among four people is very, very trivial. Perhaps it'd be better if the main caster of the ritual takes half the damage and the other half is split up among the assistants.</p><p></p><p>I'm also going to be using this in a setting where magic and religion is very much rooted in old world northern paganism which had tons of sacrifices in order to accomplish their rites-- especially among the Celts, the Balts/ancient Prusai/Lats.</p><p></p><p>The cost is also social. While many local people are followers of the old ways, those who adhere to more civilized faiths might have something to say about blood magic and ritual sacrifice.</p><p></p><p>Another thing I'm going to do is reduce the time scale by one factor. Rituals that take an hour take a minute. Rituals that take 10 minutes would take 10 rounds.</p></blockquote><p></p>
[QUOTE="nnms, post: 5307265, member: 83293"] I want the cost to be trivial. One of the problems with rituals as they are is that it takes money from the PCs that the math of the game assumes they are spending on getting a bonus to hit, damage, defense or a useful property, at-will, encounter or daily power. I also know that surgeless healing is quite rare and not the easiest thing to maximize. Ritual casting ends up being part of the daily resource cycle rather than being part of the level-by-level resource cycle of getting and buying magic items. 1d10 split among four people is very, very trivial. Perhaps it'd be better if the main caster of the ritual takes half the damage and the other half is split up among the assistants. I'm also going to be using this in a setting where magic and religion is very much rooted in old world northern paganism which had tons of sacrifices in order to accomplish their rites-- especially among the Celts, the Balts/ancient Prusai/Lats. The cost is also social. While many local people are followers of the old ways, those who adhere to more civilized faiths might have something to say about blood magic and ritual sacrifice. Another thing I'm going to do is reduce the time scale by one factor. Rituals that take an hour take a minute. Rituals that take 10 minutes would take 10 rounds. [/QUOTE]
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